Kwadroke's EE Mods
Going to start putting all of my mods under this discussion to keep from littering the forums.
Here's one of my GUI Mods. Gives the screen a bit more color and moves away from the rounded buttons.
I replaced gui_arrow.png, border_background.png, & button_background.png
I replaced gui_arrow.png, border_background.png, & button_background.png
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EDIT 2020-11-15: Removed broken Images
Comments
EDIT 2020-11-15: Removed broken Images
My WIP Trek mod does a script chain-load that puts them in a sub folder called "trek" in scripts.
I have modified more of the UI graphics to replace existing ones to make it look more like LCARS.
GUI has been (mostly) converted. Probably need to do some color tweaks. Want to replace the system icons.
Fixed an issue with the Enterprise Refit, although the texture is mirrored (
Deled 3D to OBJ issueThink I have it working now. actually the issue isn't an issue now cause it needs to be mirrored for EE to re-mirror). Did some config changes to scale the player ships to be closer to stock EE ships.Todo:
* Add enemy ships (Klingon, Romulan, Ferengi) - Already have models converted, just need to add to LUA.
* Add original Enterprise/Constitution Class
* Create Mission that uses ships (having issues getting the GameMaster screen to find my ships to make mission creation easier)
Should be able to work on it more this week to have it for testing during next week's BridgeSim Wednesday.
Bonus/other content:
Working on the HMS Fearless from the Honorverse. Not Trek related but the first of the potential TRMN mod.
This is the class of ship that one of the Star Trek groups that I'm a part of uses.
Definitely need to do some color adjustments. Mostly for Engineering.
CPU Ships added:
* Intrepid Class Starship
* Romulan Warbird
* Ferengi Marauder
* Couple of Klingon ships
Bases added:
* Starbase
* DS9
* Regula Station
* Romulan Base
Additional ToDos:
* Fix Collision Boxes
* Minor rescaling
* Find Klingon Bird of Prey model
* Find additional Romulan ship
Depending on how busy I am this weekend, I might release a test version.
Splash Screen
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Server Setup screen
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Starfleet Ships & bases
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Enemies (and Ferengi Independent) & Base
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EDIT 2020-11-15: Removed broken Images
* Adjusted CollisionBoxes. Still needs more tweaks, but definitely better.
* Minor rescaling on Klingon & Romulan Bird of Prey and Intrepid.
* Fixed rotation of Klingon & Romulan Bird of Prey models
* can now select autospawn ship from Variations menu for ST Demo mission.
Still left To Do:
* Replace Sound Effects (I have done this already in an older version, just need to find or recreate)
* Replace Music
Future To Do (2nd release):
* Make Enemy ships/races playable in scenario
- Add rooms, systems, weapons to non Human Navy ships
During some testing of a "Glorious Battle" demo scenario I noticed that I haven't balanced the weapons on the ships yet. Klingons keep winning. Probably due to the number of ships. I'm working on balancing weapons now.
For some reason the simplest model (Borg Cube) is giving me some grief in EE. Will need to re-create it. The Borg might not be ready for tonight.
I can help with building rooms, systems etc on the other ships, I've done about 4 of my own, I have it fairly figured out..
I'll upload the latest version tonight.
I've just about have to room layouts figured out. Graph paper makes this easier.
Eventually there will be Modifications to the scripts to play Klingons and Romulans once I get the ship interiors created.
Let me know of any problems.
EDIT 2020-11-15. Link no longer works
Need to get back to the ST mod anyway which will have more pictures.
Planning to run Star Trek EE mod for my birthday in a few weekends, any chance of a update???