Crewman looking for empty space
Hi all,
Based in rural UK and I have access to multiple computers. Don't have a microphone yet, but that's easily remedied. Would prefer a Remote crew. (I don't mind if I'm the only one remoting in).
Would like to get involved with a crew preferably on a Saturday (UTC) but I can probably manage a late Friday early Sunday too. I can travel (up to an hour) but I don't think they're many opportunities locally.
I would prefer EE as I have played that before and I know it works with my system but I'm willing to try others...with the exception being SNIS (which looks like it needs a graphic overhaul).
Based in rural UK and I have access to multiple computers. Don't have a microphone yet, but that's easily remedied. Would prefer a Remote crew. (I don't mind if I'm the only one remoting in).
Would like to get involved with a crew preferably on a Saturday (UTC) but I can probably manage a late Friday early Sunday too. I can travel (up to an hour) but I don't think they're many opportunities locally.
I would prefer EE as I have played that before and I know it works with my system but I'm willing to try others...with the exception being SNIS (which looks like it needs a graphic overhaul).
Comments
Ha. Feel free to send patches.
I will also retract that I won't play it, there's some nifty concepts in their (assuming the warp gates have been added) that I'd definitely be up for wanting to see in action.
I propose 1800-1930 UTC for an initial attempt
Would you want to use Discord, TeamSpeak or something else for verbal communication while in game?
https://discord.gg/KHBQeEU
You can leave the last "make install" step and copy the EmptyEpsilon binary from the _build sub-directory to your main EmptyEpsilon dir. Then you have a portable version without the need to install into you system tree.
cloned the files
Cd'd into empty epsilon
made the _build dir
cmake .. -DSERIOUS_PROTON_DIR=/../../SeriousProton/
That's where it fails. If I include $PWD the cmake doesn't even start at all saying it can't find it.
Now I'm getting "Cannot find source file /SeriousProton/src/soundManager.cpp'
>_> I swear this thing used to work.
It'd be really helpful if daid made a flatpak...
"/../../SeriousProton/" without $PWD cannot work, as that causes cmake to look up the path "/SeriousProton" in the root dir, which of course does not exist. The exact message would be interesting here.
And double check you are in the right folder (the "_build" dir) when using those commands.
cmake .. -DSERIOUS_PROTON_DIR-$PWD/../../SeriousProton/
Cmake Error: The source directory "/data/Games/PC Games/emptyepsilon/EmptyEpsilon/builddir/Games/emptyepsilon/SeriousProton" does not exist.
Taking out $PWD did indeed work. (It's now running).
Interesting filestructure btw. Which distro are you using? That must mean that you either created /SeriousProton in the root dir or did not mention another step you have done. I am pretty confused by the way, as you posted above that it did not work without $PWD.
Could it be that you did that steps as root (all but the installation parts should be done as normal user)?
I can assure you it is where it is supposed to be. Linux Mint.
Serious proton is located /data/Games/PC Games/emptyepsilon/SeriousProton/
I think there's been a little confusion, but including $PWD never worked. I think there was a hiccup regarding the include because it wanted to put stuff in there. (Not sure why you'd have to ask Daid).
"cmake .. -DSERIOUS_PROTON_DIR=../../SeriousProton/" (not only without $PWD, but also without the first slash)
Because that should also adress the correct directory.
To be doubly clear, the game itself wasn't attempt to install into the usr/../include directory, I think it had something to do with SFML, at which point my system balked because it didn't want anything poking around in there. I'm not sure why it tried to poke around in there as the latest attempt did not.