I'm going to try and use VMware for running linux,m have no idea if it will work. If you can link/port me to the version of SNIS you have that'd be great. Thanks
edit: nevermind I couldn't install it and something wiped my harddrive!!!! well, my extra harddrive..ugh...
Ouch. Considering much of my professional career has been spent writing storage drivers, I really really do not like to be the cause, however indirectly, of lost data. Please be careful.
Ouch. Considering much of my professional career has been spent writing storage drivers, I really really do not like to be the cause, however indirectly, of lost data. Please be careful.
No worries really, I only had video games on that hard drive. Including a copy of epsilon but I run that mainly on my SSD. Anyways I will probably try again. I had first installed the VMware on my SSD, but I didn't have room. So I uninstalled it, then tried to install it on my HDD (a:\), but it ran into an error installing. So I need to investigate to what I did wrong. Then I went to look into the a:\ and everything was gone!!!! Good thing, is it is now empty so I wont lose anything again!!!
Github user ProfessorKaos64 has built and hosted Space Nerds In Space binaries for Debian Jessie and SteamOS Brewmaster. (I haven't tried these myself.)
SteamOS is a linux distribution, see: http://store.steampowered.com/steamos/ and that is what the SteamOS build of Space Nerds In Space is ostensibly for. Note also that while I haven't tried these binaries, neither has ProfessorKaos64, it turns out. He's just building them. And the SteamOS build and the Debian build are apparently very similar.
I think "Steam" (as opposed to "SteamOS") is more like a cross platform library and way of packaging things up for easy distribution, where SteamOS is a variant of linux. So, unless Steam works by say, packing up games into a virtual machine that's running linux (SteamOS) rather than working as a cross platform library and way of packaging up files and the game really runs on the native OS with the library between it and the OS, then I don't think you can play SNIS "via steam". That is, I think that for a game to be cross platform via steam, it has to be "steam aware", and use the steam libraries. Space Nerds in Space is not "steam aware". I am pretty sure that "Steam" and "SteamOS" are two different things, that latter being just a variant of linux with some extra stuff on top from Valve.
I really don't know much about Steam or SteamOS though.
A.: As SteamOS is a Linux system, most of Steam's 10,000-plus game library is not available at present. Furthermore, it won't offer as many features as a Windows or Mac computer out of the box. However, like many Linux systems, SteamOS allows users to develop their own features, if they're sufficiently skilled programmers.
So, no you can't run SNIS via steam on your Windows box.
Locate and deliver SPACE POX VACCINE to save the crew of the ICARUS station orbiting planet BONX from the SPACE POX which has broken out and is slowly killing them off one by one in a series of unlikely "accidents"
This mission can be kind of difficult The biggest difficulty is finding the space pox vaccine unless you know the trick. Then, the zarkon dreadknights are liable to get you unless you make a quick getaway, but your warp drive will probably not help you.
Found quite a few bugs in the Lua API while making this one. It is a little more difficult than I expected to come up with decent scenarios and implement them.
@smcameron, it appears that the binaries on the LibreGeek build pages are not the same version. The Debian Jessie builds is not in sync with the latest git commit; where the SteamOS builds are. Might want to reach out to ProfessorKaos64 and have it checked.
* Text entry boxes can be dynamically sized. * New EMF graph on Comms screen that can give early warning of impending attack * Tow truck service implemented.
Was joystick support included yet for snis? I like both text entry and joystick, and when I finally get around to loading Linux or a vmod on extra ssd I'm hoping to play snis.
Watched some more videos, I must say Stephen, it is looking very awesome. I love the wire frame graphics, it reminds of older video games and the technology star war ships had in the original movies.
Thanks for the kind words. IIRC, there is some joystick support -- I think I only tried an xbox 360 controller -- but it was so long ago now that I don't know how well it works. Certainly you cannot do everything with *only* a joystick. I really haven't tried a joystick in a very long time. From a quick look at the code, joystick will only work on Damage Control, Navigation, and Weapons screens. The joystick device name is currently hard coded to /dev/input/js0 .
Okay I will try it out and look around once I get it up and running, I'm currently trying to find time to install my extra ssd into my desktop, I don't see anyone else in my group (all Windows guys here) playing it with me, but I sure want to try it out.
So after a few tries and few days, I got unbuntu 16.04.1 desktop x64 version to boot from a usb drive, however, trying to launch the server for snis, it just hangs and doesn't load. I downloaded the SNIS_build_765_x_64 build from a site on the forums, http://bridgesim.net/discussion/64/space-nerds-in-space-unofficial-linux-binaries#latest Still trying to figure out how to get both monitors running too..haha as the preferences hasn't detected my 2nd monitor.
Thanks in advanced, I will be toying with it more.
What do you mean by "hangs and doesn't load"? What are you expecting to see with the server? You understand it has no graphics at all, right? (probably you do understand, just checking.)
Well, I right click and select run even on the client and nothing starts. Sorry, yes I didn't realize the server did not display anything, but I was expecting something (but not a lot).
Let me try again, Thank you Stephen. -To be continued...
Yeah sorry hangs was a bad description. I try to run the server and client ans nothing seems to happen. Whether the files are on the Ubuntu desktop or I try to run it from my regular drive. I'd like to compile it but I rarely have Time to play let alone do much else..
I probably need to work on those instructions as they're probably somewhat out of date though. Step 0 is how to build the game from source. Step 1 is where to start if you're running it. Note, I have *never* tried the binaries that you're trying though.
Note also, you will get *absolutely nowhere* by trying to start this thing up by clicking on stuff with the mouse. You're going to have to read, and type, and use a terminal.
Not going to try and use the binaries. Ah I understand , did a bit more reading on Google for unbuntu/Linux. I was thinking what I originally downloaded was a complete build.
You did "apt-get install liblua5.2-dev" ? Also, probably best to cut-n-paste the error message rather than trying to type it in from memory. (Almost certainly it was complaining about lua.h rather than h.lua.)
Comments
edit: nevermind I couldn't install it and something wiped my harddrive!!!! well, my extra harddrive..ugh...
Anyways I will probably try again. I had first installed the VMware on my SSD, but I didn't have room. So I uninstalled it, then tried to install it on my HDD (a:\), but it ran into an error installing. So I need to investigate to what I did wrong. Then I went to look into the a:\ and everything was gone!!!!
Good thing, is it is now empty so I wont lose anything again!!!
https://www.youtube.com/watch?v=nTBiM5zJi8A
http://packages.libregeek.org/debian/pool/games/s/snis/
http://packages.libregeek.org/SteamOS-Tools/pool/games/s/snis/
SteamOS is a linux distribution, see: http://store.steampowered.com/steamos/
and that is what the SteamOS build of Space Nerds In Space is ostensibly for. Note also that while I haven't tried these binaries, neither has ProfessorKaos64, it turns out. He's just building them. And the SteamOS build and the Debian build are apparently very similar.
I think "Steam" (as opposed to "SteamOS") is more like a cross platform library and way of packaging things up for easy distribution, where SteamOS is a variant of linux. So, unless Steam works by say, packing up games into a virtual machine that's running linux (SteamOS) rather than working as a cross platform library and way of packaging up files and the game really runs on the native OS with the library between it and the OS, then I don't think you can play SNIS "via steam". That is, I think that for a game to be cross platform via steam, it has to be "steam aware", and use the steam libraries. Space Nerds in Space is not "steam aware". I am pretty sure that "Steam" and "SteamOS" are two different things, that latter being just a variant of linux with some extra stuff on top from Valve.
I really don't know much about Steam or SteamOS though.
Found quite a few bugs in the Lua API while making this one. It is a little more difficult than I expected to come up with decent scenarios and implement them.
Debian: snis_20160711+git+debu8-1_amd64.deb
SteamOS: snis_20160814+git+bsos-1_amd64.deb
-- steve
* Text entry boxes can be dynamically sized.
* New EMF graph on Comms screen that can give early warning of impending attack
* Tow truck service implemented.
https://www.youtube.com/watch?v=_KO6T3UXozI
Your video was cut off at the bottom. Couldn't see the text being entered on the Nav screen.
Watched some more videos, I must say Stephen, it is looking very awesome. I love the wire frame graphics, it reminds of older video games and the technology star war ships had in the original movies.
Is there any joy to key similar program for lunix? At
example at http://joytokey.net/en/
Thank you
I downloaded the SNIS_build_765_x_64 build from a site on the forums, http://bridgesim.net/discussion/64/space-nerds-in-space-unofficial-linux-binaries#latest
Still trying to figure out how to get both monitors running too..haha as the preferences hasn't detected my 2nd monitor.
Thanks in advanced, I will be toying with it more.
Let me try again, Thank you Stephen.
-To be continued...
Yeah sorry hangs was a bad description. I try to run the server and client ans nothing seems to happen.
Whether the files are on the Ubuntu desktop or I try to run it from my regular drive. I'd like to compile it but I rarely have Time to play let alone do much else..
https://github.com/smcameron/space-nerds-in-space/blob/master/README
Note also, you will get *absolutely nowhere* by trying to start this thing up by clicking on stuff with the mouse. You're going to have to read, and type, and use a terminal.
Ah I understand , did a bit more reading on Google for unbuntu/Linux. I was thinking what I originally downloaded was a complete build.
I double checked using find function on the github site and couldn't find it.
Also, probably best to cut-n-paste the error message rather than trying to type it in from memory. (Almost certainly it was complaining about lua.h rather than h.lua.)