Auric
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Here is a quick video we did to show some of the features of the latest development build of Starship Horizons, as well as the demonstration console: http://www.youtube.com/watch?v=9M-Ri1StpW4 The video isn't perfect (It's a bit dark and sometimes n…
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Here is a link to one of our crews from the event this weekend. More videos coming! https://www.facebook.com/photo.php?v=606813796034837&set=vb.396935343689351&type=3&theater
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As expected, internet streaming was a no go at the hotel. We do have full video of some of the mission, which we will be posting only ASAP!
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Yes! The current revision of the Pi handles passive screens just fine (secondary displays, like planetary system or alert status, etc), as well as some less-active screens. It tends to struggle with screens with a lot of content (like tactical). I h…
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Also, I'd make this a page on the site all to itself. An excellent reference for players.
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Yes this is a great idea. Hydra supports any number of players/clients per vessel. So it is configurable as well. As for total number of Vessels: Our target is 64. And is both online and offline. The vessel servers will not have source code, but the…
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Nice improvement. Keep up the good work guys!
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Yes, or you can have networked clients running that allow for many alternate external views. Using TNG as an example... a view out the back of the conference room, or the view out of Ten Forward. All 'views' are defined and named as part of the Vess…
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Per a question asked in another thread: The HTML clients are just one aspect of the game engines connectivity. There is a full API for data interchange to and from other hardware/protocols. Some are coded specifically for 'classic' protocols like DM…
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Hi Jeff! It's always great to see new projects for simulation. Hydra: VCS is written in C# as well. Where did you find a copy of that book for $5? You've got me curious. =) I started working from the outside-in and slowly added detail to vessels, a…
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Yes this will be available for purchase once it is released. We will be doing a Kickstarter to help fund the games completion once we get far enough into development to really put up a good presentation. Going to conventions will help raise awarenes…
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Hello everyone. I'm the lead developer of Hydra: VCS (Vessel Command Simulator). I can tell you the game is very much in active development status. Our next convention appearance will be at MarsCon from January 17th-19th. We plan to be streaming liv…
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Hello Everyone, My name is David "Auric" Hernly. As Sintax7 has said, I'm currently developing a simulation engine. It is called Hydra: VCS (or Vessel Command Simulator). The intent is to create a game engine that is capable of deep and i…