Introduce Yourself
I'll start of the Introduction thread here.I'm Kwadroke of "The Wired" (aka Kwadroke or Kwad for short), Site owner, Admin, and Webmaster here at BridgeSim.net. I try to keep up with all the different Starship Bridge games and figured I'd share my knowledge and learn from others, which is why I started the site.Started off playing Artemis SBS over a year ago and run it at local conventions. I'm a Trekkie, and Star Wars, Galaxy Quest, Andromeda & general Sci-Fi fan. If you have any questions here, feel free to ask.
Comments
My name is David "Auric" Hernly. As Sintax7 has said, I'm currently developing a simulation engine. It is called Hydra: VCS (or Vessel Command Simulator). The intent is to create a game engine that is capable of deep and immerse experiences. While I loved Artemis, I simply wanted a lot more so I resurrected this project from my 'to do' list.
I've stay low on the radar on purpose. While not trying to keep it a secret by any means, I've held off on a big push for public awareness until I get to a certain point.
We are almost there, and we have started attending conventions and letting people take it out for a spin while it's still in development.
I will post more about it under the Hydra topic.
My name is Jeffery Myers. I was quite happy to see a forum like this pop up, I think it will be very interesting. I’ve been very keen on bridge simulators since I first saw Artemis and thought “Oh yeah we can totally to that kind of thing now, we’ve got all the pieces”. Thankfully we have a classroom with a 120 inch projection screen that we can use after hours
I’ve always been interested in developing games and have worked extensively with the BZFlag project (open source 3d tank game) but recently that project is winding down. I saw Steven Cameron’s Space Nerds in Space and was quite intrigued so I started a fork of it for windows but got sidetracked rewriting it in C# for cross platform support. I ended up writing down a number of my ideas and thoughts on the wiki page for the fork, and still use it as for reference. https://github.com/JeffM2501/snis_rework/wiki I was happy with the overall framework I had made as it was very extensible but I ran out of time trying to balance keeping up with Steven and going to school. Getting your degree at 40 can be a pain sometimes, Trust me kids, stay in school
Recently I’ve been thinking about how I can convince my advisor to allow a bridge simulator to be used as the basis for my senior Capstone project I’ll be starting in a few terms. They usually aren’t too keen on games but one of the instructors is on my side, so we’ll see.
When I saw that the book “The Complete StarShip Simulation Project” by Robert Garret existed, I picked it up in hopes that I could use it as a bit of a historical reference for my project ( and hey it was 5$). Man did that guy do some research. The programming portion is of course extremely dated and limited by the computers and languages of the time, but the ideas area still rock solid. I live the fact that it goes down to extreme detail and is much closer to the modular design I had in mind initially. So I’ve started a project to work those ideas into something more modern. I’m not concentrating on graphics or networking at this point but simply the ability to simulate starships and there crew/systems like book talks about. Given that they talk about simulating the crew at a nearly Dwarf Fortress level of details I have high hopes that it will turn out to be a worthwhile experiment, or the basis for a project later on down the road. https://github.com/JeffM2501/StarshipSimEngine
I found it used on amazon,
http://www.amazon.com/gp/offer-listing/091839810X/ref=sr_1_1_olp?ie=UTF8&qid=1385769223&sr=8-1&keywords=the+complete+starship+simulation+project&condition=used
It had obviously never been sold as the binding and pages were perfect. The cover showed that it had been on a shelf for a VERY long time and moved from bookstore to bookstore, but it's perfectly serviceable to read.
I like your concept of using HTML for consoles, I think it's a good options for cross platform clients. I don't think that it can be the only way to hook up consoles since it could limit extensibility (interfaces to custom bridge hardware and the like) but it's a great way of getting consoles to connect to a ship server with out needing client software.
Where are you located?
We have started small and hope to keep growing, I'm now drawing close to 30 people each week and we are starting to have two bridges on a regular basis.
I'm at the 'Trying to buy enough hardware to outfit my first bridge' step, I'm up to 3 laptops that I've purchased for the game along with two DMX can lights, a controller and some other misc toys.
At present I am building a large scale (4' long) replica of the Galileo Shuttlecraft from the original TV series.
My name is Thomas Ganshorn from munich, germany.
Since bridge commander I always wanted to create "my own command bridge".
But as this is not a singles person game I never did it till 2010.
Inspired by Rogers book and my own ideas I did a bridge simulator for a German live role play group.
Here is a link to the project although it is only in German you will find there some nice images I hope.
Http://www.novaimages.de/bridgesim
Although the system was initially planned as a simulator with a game master controlling the mission by an iPad, the group decided (to my disappointment) to use it more as an interactive play set.
So I was always thinking about doing the system again. Now with a full simulation background and a game mode.
I never started the project again (mostly because Artemis appeared and I didn't want to make a concurrent project) till about 4 months ago
Now finding this forum makes me kind of sad and happy at once.
Happy because I am not the only crazy one (at least in Germany) and probably I can find people willing to work with me on such a simulation.
And a little bit sad because there seem to be so many other projects that I fear there is no place for another simulator system.
Nevertheless I am happy to have found this forum.
Greetings Thomas
My name is Johan Holtby. I really like coding and electronics. I have also a background in game Dev for some advanced Unity plug ins. This seams like a real nice forum.