Mission Scripts Library

I have not been able to find a mission script library and not even individual mission scripts. I have searched on github, google, and in the forum's but i haven't been able to find anything. I am looking to compile a library of mission scripts from the people and contributors and for you guys.

Comments

  • You will find the scenario_XX_blablabla.lua files in the scripts directory , or on github repository : https://github.com/daid/EmptyEpsilon/tree/master/scripts.

    What do you call a "mission script library" ? maybe the script reference ? there is a such file in the root directory of EE call script_reference.html
  • Thanks mathkuma I have found these scripts, but I am looking for missions written by fans to help increase content for an online repository in cooperation with daid.
  • Yeah, I agree.
    I made this mission script. It works (kinda), but the dialogue needs work badly.
    http://bridgesim.net/discussion/331/mission-script-test-sector-beta-mission
  • Tony12321 said:

    Thanks mathkuma I have found these scripts, but I am looking for missions written by fans to help increase content for an online repository in cooperation with daid.

    I think you have a miss-conception about the community size. In general, we can state that Artemis has the biggest community in this genre at the moment. Even in that community about up to a 100 reasonable decent missions have been made.

    EE's community is smaller, the mission scripting is a bit more difficult (also more powerful), and a part of the community is dedicated to LARPing. Making that there are simply not a whole lot of custom missions right now.

    Note that my initial goal has never been to build a community. We build EE as a game for ourselves. It's nice that people are picking it up, and that we have a tiny community.

    For more/better custom missions, I think documentation would really help. But I'm not actively in pursuit of that. I take what I can get, but writing documentation is not my hobby.
  • I'm working on adding another mission script. Sometimes it is hard to get a group of game players together. Having a scripted mission can make it easier for players to jump in without an experienced game master.

    However, as Daid says, it's hard to get script writers for Artemis with a much larger community. It's even harder with a community this small. There are many aspects of this game I prefer over Artemis. Selfishly, I would like for the Empty Epsilon community to grow so I can play more scripted missions contributed by the community. To that end, I intend to continue to contribute to the body of scripted missions available.
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