Title : Requiem for Mona 7
Pitch : Since their decisive strike on Mona 7, the Human Navy's operational base for the Rayleigh Sector, the Kraylor have dealt the final blow to our defense. The HNS Aldrin, a capital battleship, prepares the way for the Human Navy's retreat from the sector, but much is left to do : secure the remaining colonists, . With the Kraylor Fleet attacking the HNS Aldrin, it's a race against the clock to save what can be saved, protect the flagship and, if we are lucky, live to fight another day.
Players : 4 fighters (variants for 2, 6 ?)
Mission : A pretty straightforward defense. At the start, the fighters and other HN ships scramble from the battleship, as waves of Kraylors close in. The HNS Aldrin starts to charge its long-range jump core (which will take ~30 min to charge). Until then, you must protect it, and "events" can occur as well (wave of colonists needing protection, Kraylor jump jammer, Kraylor flaghip, ...). Some of these event can disrupt the jump charge.
The HNS Aldrin can be contacted to ask its status, rearm/repair, send additional ships out (limited).
Status : Writing done, code started
Thought on the pitch/mission ?