2.3.0 Released on February 11, 2016
------- changes for V2.3 -------
Many small bug fixes prompted by you, the awesome player.
Gun camera indicators have been fixed.
Fighters and carriers have been implemented, as a first pass. The Medium carrier holds 5 fighters; the dreadnaught now has 2.
Changed the overall difficulty of the game in several ways, including:
--Making the enemy ships at higher levels hit a bit harder
--Making the enemy ships at higher levels faster and more maneuverable
--Making enemy fleets move as a group more intelligently
--Making the enemy skaraan ships more troublesome, with a new shield-vampire ability (IF they also have shield drain, the drain reinforces their own shields)
added "tauntImmunityIndex" as a value the script can change for enemy ships. 0,1, or 2, corresponding to the taunt immunities in vesseldata.xml for each race
anomalies are now scaned on Science like ships and monsters. Science can now identify the type of anomaly.
The game master console now cannot be shared; only one client (connected to a server) may be the Game Master.
Made a completely internal change that affected many parts of the code. I was using a variable improperly (from a code-safe POV) and fixing it required many small
changes throughout the code.
??Fixed a problem causing crashes when monsters were killed. This problem would leave extra derelicts lying around, and turn piranhas into classic monsters.
Accepted the vesselData.xml changes suggested (and produced) by ryleyra.