el.tito
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### EE LARP release 1.6-beta ### Daid Empty Epsilon Update on 01/11/2020 ### Added - Presets are available for engineering screen. - Maximum Preset can be set with setActivePresetNumber and can be tweak - Preset are saved and can be load from opt…
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And this is the V1.5 some some corrections and new stuffs : -- New screens -- Radar screen : tactical, long, far -- Probe screen : camera on probe linked to science -- New indicator overlay for systems -- Warp, Jump, Shield : white color…
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Cool if you like it. Yes, you can use this as you want, you can credit me as tdelc. I am on discord : tdelc #9806
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Thanks, I publish today my V1-4 with more features : Update from last Daid EE : 03/09/2020 Scanning capability Set the maximal level of scanning available for a playership Scanning noise You can affect scanning dialog for science screen with the fun…
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Hi, Amir's joystick configuration is very easy, we just have to put "[B1]" in options.ini to active the first button of your first joystick. More info here : https://github.com/tdelc/EmptyEpsilon/issues/176 I put more hotkeys for relay int…
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Hi, Sorry, I only have a french version. If you want some help after google translate, ask me. Here is the presentation : https://docs.google.com/presentation/d/1HRvQJI-UYGxsLmzXDlN42kLmoLnaXvm59gL7cN4t11c/edit?usp=sharing&fbclid=IwAR18AMaI3iOeM…
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I join the thanks for all the recents contributors, your PR are very appreciated ! I love to see that EE is still getting bigger.
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They don't have to know the interface, but they can know it. If it is the case, you can explain them that their character have a navigation background, it is not a problem because the core of the game is not the bridge. No, a gamemaster is needed. F…
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Hello, We can find them here : https://drive.google.com/open?id=1vSJyccw0duqYUU5uxmw2TniNCZu5JxNS
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Hi everybody, We publish this 2.0 version of the LARP Free to Space. The scenario is mostly similar, but we add a lot of things to the LORE and to get the players experience more immersive. https://docs.google.com/document/d/1J-H4bUj1EaydvPKk3_vtXQG…
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In our larp, all comms were with the game master, but indeed, a dedicated ways of communication into a planet could be great
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I agree with you, sorry for that... based on the doc, if you like some features, i can separate the commit.
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Some links : https://assetstore.unity.com/packages/3d/vehicles/space/spaceship-fleet-i-collection-i-74979 https://assetstore.unity.com/packages/3d/vehicles/space/spaceship-fleet-iii-collection-i-75089 Solcommand : https://www.solcommand.com/ https…
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Thanks Nigel, I make a huge mistake with my search & replace... Daid, yes, players had to visit some planets. So I always put planets with argument setDistanceFromMovementPlane(-(X-1000)) with X was radius of the planet. So pilot could fly near…
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Just wahooo !! I would like to adapt EE for a submarine simulator, and this feature in EE2 could be amazing ! Great work
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All the project is in the tree point_zero3 : https://github.com/tdelc/EmptyEpsilon/tree/point_zero3 So I think that you can fork this branch.
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This device works for windows, but I never succeed to make it work with linux.
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Thanks for your remark. is it not possible to fork a fork ? Damm. I can propose some modifications in the core game, but I think they are too much LARP-designed and not enough well developped. Dwaine, if one modification interest you, I can list you…
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I cannot exceed 20 FPS with my Pi 2. How can you reach 30 fps ? I use the GL option and I add the line code but nothing. Is it because i use a high resolution (1080) ? I dont know why but I cannot decrease the resolution of my Pi.
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I don't understand what you said. I had planet collision and yes, that is very problematic because no realistic at all. But with a proper Z axe, I have no problem anymore. And I don't understand the link with the rendering distance. Or don't i unde…
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Ok, i didn't understand the last message of Daid. Thanks @BlueShadow, I hope this will help to my older desktops (I collected 20 old desktops last month :) ).
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you have right, I increased the visibily only to avoid planets. I don't see the problem of the different scales, but i will care about. For the calculation of position, I did'nt find the author, but i quite sure it is not me :) Yes, my network ins…
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@daid : could you explain me where to put theses options : "-mcpu=native -mfpu=neon-vfpv4 -O3 -mfloat-abi=hard -funsafe-math-optimizations" currently, i compile EE according to the wiki instructions : cmake .. -DSERIOUS_PROTON_DIR=$PW…
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No, it is a another map. I don't remember from where I find the system solar script, but i am pretty sure it is not my pure invention :) . Here is my actual version : https://www.dropbox.com/sh/b8llup40zejhbp8/AADJ3jUdj6f0A_uf6oYuy8Nja?dl=0 About…
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Thank for the review. Do you know if is it the same for debian 8 now ? The SFML can just be updated by apt-install ?
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@muerte here you can find more info about the COIN : https://www.facebook.com/conventioninoubliable/ Each tuesday, there is boardgame session organized by Dés à la Carte at the university Lille 1 : https://www.facebook.com/des.a.la.carte/ Also, th…
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From now, it is not possible to make that, the option is not available for most of the extra screen. But it is just one piece of code, I will propose a PR to solve that :)
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Salut Muerte, A Ludinord, ce n'était pas plutôt Artémis ? Pour un contact, pour la COIN ? Pour la suite, je préfère te répondre en anglais pour permettre à tout le forum non francophone de nous suivre :) All the elements you ask are in the offic…
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Yes, I spoke about change all with the GM screen. But I will go back to the reputations point I think. I think that using a "money" is a good idea, I just no take time to use it properly (and tweaking ship is faster :) ); For the tutorial…
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Thank for your feedback. @daid : I am surprising that you prefer to don't use relay in show. Even this is a complex and maybe not fully intuitive role, players like it and i like to run mission with it. I never test operations screen by the way. @…