Xansta
It's in the repository:
https://github.com/daid/EmptyEpsilon/pull/634
It should make it to the next release since it's been merged. You can go to the repository, grab the file and put it in the server's scripts folder if you'd like to run it before the next release
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Sound can already be played by scripting. I scripted some triggers (buttons on Relay) in the Ambassador Gremus scenario. I know this is not the same as video, but it's one step towards immersion
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You can set a timer and/or the difficulty level on Borderline Fever. You'll need to spawn a player ship, though. Borderline Fever will change each time it's played, so you can't use terrain knowledge from a previous game to improve your play the nex…
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I'd suggest another server config where the degree of hacking affect on player ships is set. This could be in the options.ini file to avoid additional UI clutter on the server config screen. Simpler to implement may be overall effect of hacking, but…
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That would be cool, Skeweder
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I'm guessing release 10290910 contains the fix. Has the crash occurred with the new version?
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Not yet, Dyrian. I will provide feedback once I've tried it out. I'm interested in reading feedback on the scenario, too
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***** Definite Spoiler Alert ***** If you want to solve this scenario without any clues, do not read any further. You have to get your IFF switched back to Human Navy before you can complete the mission. Assuming you rescued the repair crew from the…
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Pictures would be nice indeed
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I tried it as a client. It did not connect to the server, although, the server is running 20190521 and this client says it's 20190812. I did not try to rebuild and force to the version that matches the server, I just took the .apk directly from the …
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Progress is good news even if it's not quite working yet
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Hopefully after a year, the issue has gone away :-)
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I love simplified procedures
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Do I just download this and drop it in the scripts folder? Is it a separate EE install that each player needs?
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That's great. I know EE1 is off topic here, but what are the chances of getting the Android build running again on EE1?
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Good to hear that your project is still around. I hadn't heard anything in a while and thought it was dead
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The nice thing in EE1 about the ordnance, is that the price can be programmed and varied in the scripting language making the decision about purchasing weapons more important
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To add to Blue Shadow's comment: you will want all the clients as well as the server to have the files
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I think "Trust" should be "Thrust"
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Let em know if these are useful.
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https://drive.google.com/file/d/1WJXqMfqOeLtobM3Gi3Lb_2G6_16E1F8x/view?usp=sharing https://drive.google.com/file/d/1GAlOAeNj5FNsp41S_8hkm1HhuGYBl54u/view?usp=sharing https://drive.google.com/file/d/1-WgMwowk18qFjPt5fBMaYczLyJjGaHnn/view?usp=sharing
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I found 3: 2017.11.03, 2017.12.25 and 2018.02.15
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I've still got a version on my Android tablet, however, I don't use Android enough to know how to grab it and send it somewhere. Are you interested in that? More specifically, if I send it, would it be enough to put back up on the site as a download…
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Did you try adjusting the scaling factors in the model data for your custom player ship, like setScale() and/or setRadius()
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Find the Capture the Flag scenario here: https://github.com/daid/EmptyEpsilon/pull/634
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The way I do communications for stations and ships is in a function within the script. I think other examples have the comms for the station in an external script and the comms for the ship in an external script. Make sure you set your created shi…
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I did not have that much trouble in my testing when I was the only crew, set on easy difficulty. However, I also knew I should run over there ASAP. I probably need to increase the amount of time Tim has to live, especially on the easy difficulty. Th…
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I listened to the files. They sound good to me. I think they'll add a nice immersion touch to the folks that have the luxury of playing with the server audio
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Note: headless server does not pause
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Setting the AI (default, fighter or missilevolley) occurs when the template is built. It cannot be changed once the server starts. The ship templates can be found in the scripts folder: shipTemplates.lua. If you make changes to this file, all your c…
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Multi-Phobos attack indicates you were using the normal or "Hard" variation. For solo play, I suggest the 'Easy' variation. I'll switch to OGG files for sure. I'll be adding in explanatory messages after a player "falls" into t…