Xansta

It's in the repository: https://github.com/daid/EmptyEpsilon/pull/634 It should make it to the next release since it's been merged. You can go to the repository, grab the file and put it in the server's scripts folder if you'd like to run it before the next release

About

Username
Xansta
Joined
Visits
332
Last Active
Roles
Member

Comments

  • Agreed. I started revamping those images and just have not posted them yet. Once I update the site, I'll drop a reply here and ask for feedback
  • Indeed. There are lots of posts to wade through. Feel free to ask questions. The USN discord server has active Artemis and Empty Epsilon players and developers: https://discord.gg/AGkEYhD Welcome!
  • F. I omitted the timer in easy mode purposefully. Even 15 minutes might not be enough for novice players. E1. Communication handling is inconsistent, I agree. I have not revisited Defender Hunter with that refactoring in mind. In rare cases (usially…
  • ***** SPOILER ***** If you intend to play the Deliver Ambassador Gremus scenario, you will want to stop reading here since this gives away part of the scenario plot. A. The code for the Pangora related artifact differs from the other artifac…
  • ***** SPOILER ALERT ***** This post contains details on the Deliver Ambassador Gremus scenario that if you intend to be surprised by the scenario and thus obtain full enjoyment, you should stop reading now and go play the scenario. ***** …
  • The amount of refill for neutral stations (half) compared to the amount of refill for a friendly station (full) is actually customizable in the communications Lua script (comms_station.lua). If you create your own function to override the default (a…
  • Thanks for finding the bug. I added the buttons to play the sounds to give the relay officer a chance to choose when to play them rather than having them play automatically. I'll look into either removing the button or adding a "delete without…
  • Yes: https://localstarship.com/img/FBLSLightedAndRunning.jpg ...and with the lights off from the weapons console: https://localstarship.com/img/FBLSDarkWeaponsView.jpg Of course, I have plans to add DMX lighting as well as tech stuff to the walls to…
  • Bartering is a holdover from a previous script. It was my intent to integrate it into the plot, but I have not gotten back around to doing that. I also intend to add more combat based on some player feedback.
  • Thanks. We're open. Just need customers
  • Right. In addition to the text changes, I wanted to add features that might not be compatible with other scripts, so I made the changes inside the script I was working on to prevent problems with other scripts
  • I have not seen the science console crash you mention. I'll see if I can recreate it The specific example, playerRepulse.reactorFix can be translated. In cases like this, the default value for uninitialized variables is nil. I gave it a word ("…
  • Details can be found at Local Starship
  • There's not a way to do a graphical charging bar using the Lua script add-on. However, you could code your own graphical widget if you want to modify the code base. If you're writing your own weapon, you set the charge time and if you set the charg…
  • That's cool. Let me know if you translate Borderline Fever, Defender Hunter, Allies and Enemies, Birth of the Atlantis, Escape, Delta Quadrant Patrol Duty, What the Dickens and/or Shoreline
  • I intend to put up paneling to give the bridge screens more of a built in look. I'm leasing the space. It's in an older commercial building. I also want to do DMX lighting in various places. I need to figure out how to get that to run under Linux.
  • I've run EE on Linux (Lubuntu 16.04 typically, but also Ubuntu), Windows 7, Windows 10, Mac (under Wine and natively compiled) and Android. I have not had the mouse issue you describe. The hardware I've run it on is mostly older hardware (not very p…
  • I seem to recall reading somewhere about how to add your own 3D models to the game, but I don't remember where I read that. I don't suppose someone can provide a ink? I also seem to recall someone talking about using Blender to make said models
  • I request the docking with planets enhancement, please :-) Once you dock, is there a way to set up a dedicated planetary communication interface like you can when you want to talk to stations or ships?
  • You da key master, man!
  • The latest version as of this post is 2019.11.01. I can't find version 11.28. You must be using a version from 2017. I'll vouch with BlueShadow for a countdown timer working better since the enhancement was merged 10Sep2019. If you don't have the la…
  • You can also open up existing scenario[...].lua files in the scripts folder to see how the existing scenarios and missions work. I often do my best learning by example
  • Sound can already be played by scripting. I scripted some triggers (buttons on Relay) in the Ambassador Gremus scenario. I know this is not the same as video, but it's one step towards immersion
  • You can set a timer and/or the difficulty level on Borderline Fever. You'll need to spawn a player ship, though. Borderline Fever will change each time it's played, so you can't use terrain knowledge from a previous game to improve your play the nex…
  • I'd suggest another server config where the degree of hacking affect on player ships is set. This could be in the options.ini file to avoid additional UI clutter on the server config screen. Simpler to implement may be overall effect of hacking, but…
  • That would be cool, Skeweder
  • I'm guessing release 10290910 contains the fix. Has the crash occurred with the new version?
  • Not yet, Dyrian. I will provide feedback once I've tried it out. I'm interested in reading feedback on the scenario, too
  • ***** Definite Spoiler Alert ***** If you want to solve this scenario without any clues, do not read any further. You have to get your IFF switched back to Human Navy before you can complete the mission. Assuming you rescued the repair crew from the…
  • Pictures would be nice indeed