Interesting John

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Interesting John
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  • (Quote) I'll say that I'm not necessarily opposed to the second column design, though with the current system it wouldn't really work, but I have a feeling @daid wants to change the alert code anyway. Sorry I've been radio silent guys, you know how…
  • (Quote) Interesting... I think for the purposes of EE, a set number of colors would suffice.
  • (Quote) I don't believe the current ship models contain additional colors.
  • Ok, here's my iteration of @Capt_Lapadite 's designs for shield direction indicators. Keeping the more medieval kite shield icon for the shield toggle button on the weapons station. (Image)
  • (Quote) Here's what I recommend, the directional indicator for shields benefits from the "heading" icon, as it indicates the correct direction of the ship in relation to the shields, but any instance of buttons for activating shields shoul…
  • (Quote) Hmm... I actually do like the concept for the shield directions, but I think the "medieval" shield icon still has a role to play, since "a circle" doesn't necessarily make an obvious representation of shielding. I think t…
  • I'll work up a version similar to E...
  • (Quote) Yeah, that was going to be another idea, that some sets could offer different colors (which would be awesome for PVP scenarios).
  • So here's how it could work with the style of ship that I like: Fighter (Image) Frigate Destroyer (Image) Battleship Cruiser (Image)
  • So, I happened to have an idea while I was trying to get to sleep last night: One of my big beefs with Artemis has always been the lack of variety in ship designs, you're stuck with the one specific aesthetic and adding or modding ships is not an e…
  • (Quote) Very true... does anyone have any ideas?
  • (Quote) I can't wait to check out the new button states in-game
  • There's some fairly decent planet generators out there: http://donjon.bin.sh/scifi/world/ http://wwwtyro.github.io/procedural.js/planet1/
  • So, I realized that shields might need some extra love in the icon department, in light of that, here's a quick mockup of some new shield icons. (Image) The "All Shields" icon would be used for the Shield toggle button on the Weapons st…
  • I've started playing around with the cursor graphic as well. I like the current one, but the blue color doesn't quite fit with the current UI style, but I'm also afraid that making it white will cause problems and lead to it being "hidden"…
  • I just ran through the tutorial with a few of my updated graphics, and I'm loving what I'm seeing (I've also discovered some pretty awesome aspects of the game that I was previously unaware of). I really want to tackle the button states pretty soon…
  • Here's an updated spread of icons, I've included a first pass at Operations, Engineering+ and Tactical, they're mostly a combination of the existing stations that they combine (which makes sense :P) I also added one for Captain, not sure it'll real…
  • Ok, here's yet another pass on Helm, I bumped up the lines from 1px to 2px as I suggested, and I actually like the result, surprisingly. I also added some white points to each end of the buttons for a little flavor. I'm still wrestling with the but…
  • I've been thinking more about the strokes in the design, I think I'm going to try upping them from 1px to 2px and seeing if that helps with the scaling issues. Is there a specific resolution at which the UI elements start scaling down?
  • (Quote) So noted.
  • I'm honestly not sure if I like it better or not. (Image)
  • (Quote) I was actually thinking that myself, so I'll probably give that a shot and see how it looks.
  • (Quote) I'm not super-familiar with all of the "combo" stations yet, but yes, I definitely plan to tackle those too. (I'm looking forward to turning these into embroidered shoulder patches for my crew :P )
  • I did a pass on the station icons, mostly because I felt that the helm and engineering icons weren't quite fitting with the others, so I revamped those two and I think they fit better with the overall design scheme now. Thoughts? (Image)
  • I've yet to give Engineering a pass, but I'll keep this in mind when I'm conceptualizing.
  • (Quote) Nice :)
  • Fair enough :) I guess my desire is less to be able to code in HTML and CSS, and more to be able to render certain elements more dynamically, for instance, the thin white lines on the UI elements, ideally those would always be 1px in size, regardle…
  • I know that I'm probably dreaming, but is there any possibility of converting the UI to HTML/CSS at some point? I'd love to actually get more hands on with my UI help. Alternately, I'd probably be willing to try and learn how it's all being coded …
  • Heh, I actually designed and modeled a whole set of BSG inspired rank pins a while back, they're currently available on Shapeways, but if anyone wants to play around with them, I could make the models available. Admiral Rank (Image)
  • (Quote) Pull request is pending. (Image) It's a start :)