Dwaine Dwibly
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- Dwaine Dwibly
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This is fantastic btw. Been using EE for LARP for 2 years but this is massively improved. Is it ok to use this, of course your be credited? Are you on the Discord?
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Sadly not, I'll just have to play with a new object or second object
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Id love the files, I run a fair bit of LARP using EE
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Some of them look amazing, if it wasnt a fork Id totally steal them.
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That is amazing. As always thanks for everything you do, there are 100 player regularly love your work and I get to GM for them.
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float power = systems[system].power_level; power *= (1.0f - systems[system].hacked_level * 0.25f);
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We have considered a few things based on feedback. Counters didn't go down well as an idea, you can already hack back so you would have to stop that to counter. Limit the effect to 25% MAX, this means you just hack different systems rather than ta…
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Based on feedback, tune down the effect or limit to so it can't take a system below 50% Basically someone who was AMAZINGLY GOOD at Minesweeper nailed the other players ship to quickly. He was quickly praised and broke the game :)
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Thanks
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* Strategy decision, do I plan to do X or Y, do I buy missiles or mines? This is where EE1 goes wrong, there is no decision in restocking weapons. As they are all cheap enough to get them all stocked. One thing Im lucky using this for LARP, since t…
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OMG, I thought you wern't going to a 2nd edition :) So Happy
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Is there a change log ?
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If its for a LARP just use the GM screen, take control and dock them
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Something you would need to do I assume?
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Could I just use Comms_target and check for the Call Sign of the ship as well?
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I had not background, ill dig out the code but basically I used a script that checked distance and then spawned when player was close.
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For JumpGate, I have ended up using scripting to spawn and despawn the wormhole
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I already have 2 ENNTEC DMX Controllers, I suspect they are fine and the problem is my end with drivers etc. Since they cost £50 each if I can get them working that would be best. I remember having some driver issues getting them going on ARTEMIS so…
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Ive done that via some scripting, Top right and bottom left corners.
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*Nod, Ill try that.
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For reference I am using an ENNTEC OpenDMX USB. I have made a hardware.ini file fine. Which in the Log file its happy with the Com Port and says New Hardware Device: EnntecDMXProDevice with:512 Chanells I have assigned 4 channels but doesn't ligh…
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I both love and hate you :open_mouth: , I hvae something else to add to the GM scripting now :smile:
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Sounds pretty awesome. Our first event with EE is soon and the GM stuff is working a charm. Have to check out more of your stuff Kilted, I stolen some of it and had some cool weather to add.
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LOL, Yes I would have to say its a GREAT idea, I'm trying to use it to make Science less blank and white and a bit more open to interpretation. :) I was kinda hoping it was just set a number style but no worry now Ive got the maths I can make it wor…
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Thanks for that. It makes alot more sense after reading that bit.
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Interesting when I set it to obj:setRadarSignatureInfo(0.40000001192193, 0.40000001192193, 0.40000001192193) It sets it to 0.40000000596046 is there a combined limit?
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Hmm getting it to wobble but not give a good result
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Still can't get it to rise like the other 2.
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Think ive worked it out bob = obj:getRadarSignatureGravity() NewLog("Grav") NewLog(bob) bob = obj:getRadarSignatureElectrical() NewLog("Elec") NewLog(bob) bob = obj:getRadarSignatureBiological() …
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When I read manually the signal it shows as the number set, just doesnt seem to effect the red bar.