BlueShadow

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BlueShadow
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  • Here is the link that shows all the changes between the last two stable releases: https://github.com/daid/EmptyEpsilon/compare/EE-2021.06.23...EE-2022.03.16
  • Other useful ressources are the mission scripting tutorial on the game Page https://daid.github.io/EmptyEpsilon/#tabs=4 And to look up existing functions there is the file script_reference.html in the game folder. Also, not so much for learning, bu…
  • Hi, This is called "space dust" is EE. You can disable this effect by editing the options.ini file (value main_screen_flags and ship_window_flags). At the top of the file, there is a short documentation how to dis-/enable this, and other …
  • It is both a mod and a scenario which requires that mod. Or: a mod that also includes a scenario. There is a readme file included that tells you what to do. I am not sure if this also works on the new pre-release or current master, as the resource…
  • Have you tried just to have different hardware.ini files on one client per player ships, and have them connected to those different hardware? As I mentioned, I have no practical experience with dmx hardware, and just can guess by looking at the code.
  • The Main Screen station can have its view changed by any station. For example, Weapons or Helm can change the screen on the Main Screen station? Exactly. On the station selection screen, there is a button "main screen controls" below the s…
  • Well, if you make it client only, that would conflict with the mainscreen controls that you can activate for any station. So, not matter how many Mainscreen you have, the mainscreen control buttons would override that. So you would have to implement…
  • Very cool setup! So, you have bridge in the arboretum :-) . I hope you are not too disappointed that your controller doesn't work as expected. Btw some indicator of this behavior would have been the "main screen controls" button. As there …
  • The changelog is usually not that frequently updated, but a good first overview is to look at the github pull rewests that were made between the last two releases. However, you can compare releases on github, so you can get a (probably overwhelming)…
  • https://github.com/daid/EmptyEpsilon/blob/5811706e7e9809d8c290f1d47ac2392bf58c1cbb/src/hardware/hardwareController.cpp#L356 If I understand those lines correctly, the game looks ups the current ship. If the connected computer is no part of a ship, …
  • I have no experience with DMX, but have you tried to setup a computer on the second ship for DMX as well or do you try to control it all with one single hardware.ini?
  • A.) "keep branches seperate" That means, use a fresh branch for every pull request and every feature you working on. So, if do do several things in parallel, you don't mess with pending pull request. Also, each new branch should derive fr…
  • It tells you that you have done 3 commits, not pull requests. A commit is basically a "changing step". These are also points in time one can go back to when one notices something is wrong, like bugs in a new version. Remember that I said a…
  • Ah, I see, sorry for that, what I meant was deleting the content (in the web editor), not the file. But as you obviously can upload files directly to the web interface, there is of course no need for that.
  • Yeah, that's normal, you always do pull request between whole branches (usually one branch of yours against the main branch of the maintainer). A pull request basically means "Hey, maintainer, here is my modified branch, can you please merge it…
  • You don't need to do a pull request between two branches of your own repo. Actually, it kinda defeats the purpose of creating a new branch for the changes, wich is to seperate your changes from the main repository. And it seems you already figured o…
  • You can also use the pencil icon on the top right to edit the files, but that would be a bit fiddly. As you used poedit (wich is a good idea), you would need to open the files in a text editor, delete the po file in the github editor, than copy you …
  • I am not sure what you mean. Main screen is not dependent on the server. Client side mainscreen is, and has been possible for years. And of course on Linux as well.
  • Actually, it is only tcp, not udp, though I don't think removing udp would solve it. But it might be worth a try. Otherwise, I just realized that the science_db.lua file that I translated only appears on the server. If I want the translated science…
  • And there is no way to use my translations made to import even basic in a fr.po? Don't let my translation work go in the trash. I am very disappointed given the time I spent there :-( @muerte Well, copy & paste should always work. Of course it w…
  • That was adressed to @kwadroke As to me, it looks like the package was build using an old sfml(because you mentioned an error not finding sfml 2.4, wich is not the recent one even in debian) I really thought there were more people playing on ubunt…
  • The version of libsfml in buster is 2.5, not 2.4. Could it be that the deb-package has been built against an old backported library (iirc there was some version related rendering bug in EE a while ago.)?
  • Also, autoconnect disables hotkeys (thanks @daid for suggesting that). how to use it: https://github.com/daid/EmptyEpsilon/wiki/Automatic-(re)-connection-of-stations
  • That looks like you did not extract the zip folder, but try to run the EmptyEpsilon from the zip directly. That's why the dll cannot be found. I suppose you chose to open the file directly, instead of downloading it first. Without deeper knowledge o…
  • How would sending help? It would be the same files you have to download. Also, the emptyepsilon zip would be way too big to send per email. Do you know how to make screenshots? If so, you can add the image to your post by clicking on the picture ico…
  • If you disable this setting on the server level, all your beam attacks do hull damage. Probably even more important is that this is also true the other way around. So your systems will never get any damage. That's why you don't see any repair crew o…
  • About communication channels, there is also a push to talk voice chat built in. Tilde[~] for ship wide and backspace for server-wide communication (though ~ can be tricky on non-us keyboards, but pressing the key on the left to the 1 key might work)
  • Could you name the scenarios that you are consider as broken? So someone could look at it, and either confirm/maybe fix it or explain how it is played. Beacon of light is a pretty nice scenario. Although it is meant to be played with a single ship, …
  • @daid Cool stuff. There was a topic about your simulator before, but information was a bit thin. The freely available version is really nice to show for people. So it is a bit like Thorum in that regard, that is requires a game master to pull the r…
  • I don't know man, it doesn't sound like you would find doing this to be an enjoyable experience at all, so I can't ask you to do it. I mean, you can do what you like, but it doesn't sound like you would like doing this. @smcameron May I ask how do y…