Report of the work on Empty Epsilon for the LARP Point Zero
Hi,
During this last year, the association Quantum Games has made the LARP Point Zero in Belgium with a lot of work around Empty Epsilon. We did some sessions only with one spaceship, some other with a space station, and the last one with one space station and 4 player spaceship.
Unfortunately, because of a server crash the day before the LARP, a lot of features was non able to work.
I want to thank a lot Daid, amir-arad and all workers around Empty Epsilon for this software. Our players (50) loved travel into space with theses screens.
I did a lot of change into the actual release to be more accurate for our LARP needs (here the github branch). Unfortunately, I did not take the time to comment and propose my change, so I writed a report of all the changes and I share it to you : https://docs.google.com/document/d/1tOMfV0ks--QSTKa123cQ5sZjd7o_PzyMQ2_bTKhc20c/edit?usp=sharing
(I added some video to explain some new features like cloaking device or animated objects)
Sorry, I am not english speaker, so I google translate my french document. If it is hard to understand, please ask me, I will explain as most as I can.
During this last year, the association Quantum Games has made the LARP Point Zero in Belgium with a lot of work around Empty Epsilon. We did some sessions only with one spaceship, some other with a space station, and the last one with one space station and 4 player spaceship.
Unfortunately, because of a server crash the day before the LARP, a lot of features was non able to work.
I want to thank a lot Daid, amir-arad and all workers around Empty Epsilon for this software. Our players (50) loved travel into space with theses screens.
I did a lot of change into the actual release to be more accurate for our LARP needs (here the github branch). Unfortunately, I did not take the time to comment and propose my change, so I writed a report of all the changes and I share it to you : https://docs.google.com/document/d/1tOMfV0ks--QSTKa123cQ5sZjd7o_PzyMQ2_bTKhc20c/edit?usp=sharing
(I added some video to explain some new features like cloaking device or animated objects)
Sorry, I am not english speaker, so I google translate my french document. If it is hard to understand, please ask me, I will explain as most as I can.
Comments
It's a shame you had the server crash but it looks like a very interesting game!
Dwaine, if one modification interest you, I can list you the concerning files.
So I think that you can fork this branch.
Looking forward to seeing the mentioned new version!
Wut? Docking on planets?
Daid, yes, players had to visit some planets. So I always put planets with argument setDistanceFromMovementPlane(-(X-1000)) with X was radius of the planet. So pilot could fly near the planet and click on the docking button. After that, we narratively played the exploration.
Once you dock, is there a way to set up a dedicated planetary communication interface like you can when you want to talk to stations or ships?