BridgeSim LARP

I'm working on some ideas for a BridgeSim LARP. Basically it's what we do at conventions, taken to the next level. One crew all day long. No dice & no character sheets. No breaks from the game. No stats to worry about besides rank.
Players will be physically moving around the ship and operating consoles as themselves. It will be a "Live Action Role Play" game in the truest sense of the words. Players can only die if the ship is destroyed.

I figure it's going to take around 25 people with players, GMs, & other supporting staff to run the game properly.

Here's the website: http://bridgesim.arkgeeks.com/larp. Currently, everything is under the Planning menu at the top.

This is the initial plans & idea.
http://bridgesim.arkgeeks.com/larp/#!planning/index.md

Feel free to poke holes in the idea, and post questions, comments, & concerns. I'd like to flush out as much as possible before the Alpha test.

Comments

  • Some dutch guys are already doing this, you might talk to hem for tips&tricks:
    http://sevcol.nl/
  • I've read up on their LARP a few weeks back. It's more character driven than what I'm thinking about doing. More interested in playing the game than really developing and leveling up their character. It's less for them to remember.
  • Yup, we are more roleplay oriented, than 'just' playing a game. We do not level our characters however, and there is no 'xp'
  • Did you ever get this up and running? Arkansas is not too far to travel for me to make this kind of event.
  • @Xansta, no I didn't. It didn't pan out.
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