Empty Epsilon: Multiple player-ship DMX controls
Hello folks -
Will be building two physical bridges in the near future, and want to enable head-to-head play between different teams.
Currently, the DMX command interface only allows for one player ship at a time. How easy/time consuming would it be to support multiple different player ships with their own separate DMX hardware setups?
Currently I'm using an Enttec USB pro to interface with the lighting/SFX hardware in ship 1, and that all works beautifully, but any hardware we hook up to the set for ship 2 will only be affected by ship 1 in game currently.
Is it perhaps possible to adjust the DMX interface to allow users to define multiple ships, each with their own set of DMX addresses? Or is there a better method?