Starfield/Skybox Update
Ok, in the interest of keeping things organized, I'm moving the discussion of the starfield and skybox from the UI discussion to this new thread.
So, the current skybox is using a single square image to generate all 6 sides of the cube, so what can be done to make it more robust?
If it's able to handle a more traditional 6 square image, I feel pretty confident that I can create something that'll work.
I know that @daid would like to keep things fairly dark with less colorful nebula, and I think we've got a good image, we just need to be able to display it better.
Bringing @Fouindor and @kwadroke into the discussion as well, since they've been testing and gathering info.
Additionally, if we can utilize a more complex skybox, then using a generator like this might be possible.
So, the current skybox is using a single square image to generate all 6 sides of the cube, so what can be done to make it more robust?
If it's able to handle a more traditional 6 square image, I feel pretty confident that I can create something that'll work.
I know that @daid would like to keep things fairly dark with less colorful nebula, and I think we've got a good image, we just need to be able to display it better.
Bringing @Fouindor and @kwadroke into the discussion as well, since they've been testing and gathering info.
Additionally, if we can utilize a more complex skybox, then using a generator like this might be possible.
Comments
Might be able to change the start and stop positions to use a more complex skybox.
Seems ok ingame :
You can save this as resources/Stars.png to see for yourself how EE handles the skybox.
Some in game screenshots from the Main screen with all 4 views.
Then on top of this, in-map nebula add some more visual interest.
Instructions I followed for creating in GIMP:
https://www.maketecheasier.com/create-space-scenes-in-gimp/
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I tested on a VERY old computer, which gives me that when I try to do most things :
Note that my update also make sure the texture is no longer limited to a resolution of 1024x1024. It does look a bit pixelated. Not sure if that is resolution or the image itself.
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