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Oh cool, thanks for the quick response.
Working great. Did see the Helm "see through the background while moving at Warp" bug, but other than that it works fine.
These are things we noticed. Not really bugs, just what I felt was a lack of features. Not sure if these are on purpose or not but running this configuration makes things easier run when you don't have a full crew.
Tried to test EE using Android on a X86 without a touchscreen. Game opened to title screen but could not select anything. Tried to create a options.ini to autoconnect, but either the game is locked or not reading the file. I tried putting it in the folders created in the filesystem, but no luck. Will test on my X86 Tablet to see if I can get past it or see if it locks up. I figure that the game is just locking since it's probably built for ARM. The client works fine on my phone.
Scanning... Hair flying.... being ripped out....Seriously - I think I was able to scan once, the rest of the time - forget it. I appears that sliders need to be moved to a randomly determined position and that position is critical (extremely hard to find). Maybe add some sort of logic to it?Or... maybe I'm just doing it wrong. Hmmm...
Addendum: Woke up this morning and realized how to solve the puzzle... Much faster on the scans now.
I thought it might be cool to make their appearance random - maybe dependent on surrounding conditions? "Puzzle" every time strike me as a little too predictable. Gotta keep those science officers on their toes, after all!
Was thinking about the window view. I don't know about multiple large screens, bur for something along the lines of a fighter I've seen used 17 and 19 inch screens for around $20. Now if I can compile EE for a raspberry Pi...
Also: See addendum about scanning above... just took a while to figure out what was going on.