Starwards is now open-source
We've been working on our custom spaceship simulator on and off for 3 years now. Starwards differs from other SBS games by being designed for LARPs first, though other events may benefit from it as well. We put in all of our experiences of running larps with EE (vanilla and custom), and hope to make a real improvement in realism, player focus and engagement, and organizer operational needs. We've detailed our experiences with EE in this blogpost.
Today we've open-sourced the project and made it public in hope to recruit help from the community. It still shows signs of being a closed project (not enough automated tests, missing documentation, missing communication of principles and vision, etc.). However, we are eager to fix things to make it more welcoming to newcomers and would appreciate your help and feedback.