Diplamacy in scripting

Hello there, from Germany,

I think fight is not the only Option in Space.
So i want to build a conversation between my Com officer and an enemy Ship with different answeroptions.

In front is it possible to separate the Com Script from the mission script?
I thionk this can make it more readable.

like include conversation.lua;

The Second wish, can someone give me a somple example for the script itself.

Thanks a lot.


  • Seperate files for comms scripts are possible, it's what the default comm scripts use, as well as the "scenario 3" script.

    You can also split a scenario into multiple lua files by using require(). Same way the ship templates are split up.
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