Changing weapons effects
How much customisation is possible for the beam weapons?
I have already played around with changing the location, arc, range, cycle time and damage of the beam weapons. I have made a ship with a weak, rapid-fire beam. (This particular weapon tends to overheat, so I guess that each shot generates a constant amount of heat, regardless of weapon.)
For example, I am interested in making a "super beam" that inflicts a large amount of damage, but takes 1 minute to cool down. I want to give it a blue beam to make it distinctive, make the beam fire for a few seconds, generate a large amount of heat, and would like to give it a unique firing sound. Is that possible?
What about weapons that fire "bolts" instead of beams? i.e. have a sprite or 3D model move from my ship to the target.