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daid

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daid
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  • Just a test I did today with dynamic generating planet terrain while getting closer to the planet. It's "falling down" towards the planet thing from 90km up down to 1 meter. And the planet has a 30km radius. Transitions between levels of detail a b…
  • Well, not that difficult for anyone who can do a bit of code and make a pull request. But, yes, it would be a new addition to the code.
    in Warp Speed Comment by daid April 18
  • Currently only from a ship template, but it would be easy to add a script fuction to modify the "warp_speed_per_warp_level" in the Spaceship class
    in Warp Speed Comment by daid April 17
  • OMG, that screen setup, makes me drool a bit...
  • radius sets the collision radius, while scale only influences the 3D model size if I remember right. The camera distance/height is influenced only by the collision radius.
  • I think it used to be a dependency of SFML, EE itself isn't using that library directly.
  • Nope, the Android build is failing at the moment. Some work has been done to see if it can be updated: https://github.com/daid/EmptyEpsilon/pull/616 But I haven't attempted to build it like this yet. (Anything Android related builds really slow, and…
  • Putting more then 2 shields on a player ship doesn't work properly. A few UI element won't show all the shield states. So none of the stock player ships have more then 2 shields. (More then 2 shields on a ship was added pretty late in development)
    in shields Comment by daid March 14
  • The first is indeed a bug, it's looking at the wrong shield. The 2nd part, BlueShadow is right, the Atlantis used by the players is different then the database one, that's the enemy ship. Enemies generally have more shields and hull, but less firep…
    in shields Comment by daid March 14
  • I rather not release within the next 2 weeks, but after that is fine (people are moving and using our setup without me present, and that's running the version that is released right now)
  • Well, everyone has to learn at some point. It's not like we where born with coding background. And LUA is a pretty safe and forgiving environment to learn from. And it's much easier to learn if you are making something you like. (Remember, I started…
  • I just checked, the example code that they have for it follows the exact same implementation as the DMX512SerialDevice in EE. So the example config should work, if you set the proper serial port: https://github.com/daid/EmptyEpsilon/wiki/DMX-configu…
  • I don't think you should use the EnntecDMXPro hardware device configuration with this device, but the DMX512SerialDevice Note that these devices are "write only" so there is no way for EE to detect the proper device being connected or it responding…
  • "If you make changes to this file, all your client machines will also need the changes." AI is a bit of an exception to this rule (as AI only runs on the server), but it's a good rule to follow. The Fighter AI does a hit&run instead of the norm…
  • Even if you have older hardware that has OpenGL 3.0 support, drivers might not always accept the GLSL that comes with it, as I found out myself out of frustration. So limiting yourself to 2.1 is a pretty good way to achieve high compatibility.
  • I've added users to the dialout group in ubuntu. So I'm sure that works. sudo adduser "username" dialout
  • This could be a EE linux related issue, or a EnttecDMXPro implementation not working. The device is write only, so there is no error reporting. Also, the protocol was reverse engineered and never tested in EE, as I don't have the hardware. You coul…
  • I'm 99% sure you can do this in blender without too much effort, but I lack the skill to do so.
  • EE only supports 1 texture per model, so you will need to merge that in some way.
  • Well, changes mostly are fixes and new script function, as wel as new scenarios. I only did a release recently to have my local versions in sync. But I haven't merged anything major game changing.
  • Make mines rare and expensive if the proof very powerful? But, I think they would be a much help as hell, as damaging yourself or teammates will most likely be easy in some chaos.
  • Because there is not a single explination of the river, it feels like a bug. A message to comms the first time you enter it would help a lot. Also, in the shoreline, we had a ship flying out of the sector where it was suppost to be. I noticed on th…
  • The what the dickens scenario contains some examples. Simply put, they are areas that you can create from scripts, optionally visible on the science station (color/name) and can be used as "triggers" as you can check if objects are in a zone.
    in Zone Comment by daid January 24
  • As for real combat in real space: As on the engineering station, what I noticed Sunday, people do not really notice when you have a top notch engineer. Their ship was pretty much running at 200% efficiency due to the engineer doing a fantastic j…
  • Photo of our setup yesterday: https://imgur.com/a/Q4TfXHv A empty garage works great as spaceship area :-)
  • Finally played again. Played a bunch of the newer scenarios as well. As well as the "Birth of the Atlantis". Quick notes: Birth of the Atlantis: Scenario works now, victory conditions are a bit wonky. And few things could be explained better. But o…
  • Which screen are you testing exactly, I don't think the sound works on the single pilot view. Also, it could be an OpenAL issue, wouldn't be the first time...
  • Find a local lasercutting shop, they can engrave perspex, and that will look great. While you're there, you can also cut ship shapes from perspex as well, to go with the whole look. Shouldn't take a lot of time. (Discovered 2 days ago that my new g…
  • I resorted to an old-school mechanical technique and we've made an EE grid map on posterboard with little foam space ships so the wing commanders can track movements and plan strategy. That sounds really awesome actually. You could use a projector…
  • Ah, yes, that ship. That ship is a bit crazy, and kinda breaks some things in the game. (Collision avoidance AI also has some issues with it) But I think this should be quite easy to fix.