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Kilted-Klingon

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Kilted-Klingon
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  • Ok, I stand corrected; the impulse engine sound is there. I switched to use a different machine for the main screen, one that has reasonable speakers attached, and yes, there is impulse engine sound. I went back to my first machine for the main sc…
  • I turn down music to 0% and sounds up to 100%. No engine sounds.
  • Thanks all for responses to my engine sounds question. @daid, given your github link reference, the code reads as if the impulse sound should be active, but I got nothin coming from the machine running the main screen. Beam weapons, missile stri…
  • Yes! On plexiglass! A great idea! Now you've gone and done it... (thinking feverishly if it can be done in time and at what cost...)
  • hahahaha. Actually, I joined in a couple of games with Xansta 2 weeks back; I sat Relay, and had a great time hacking the opponent ships. It was quite the matter of pride to do it as fast as possible. You can hack the same system multiple times s…
  • Greetings all - Trying to do a little catch-up here. Just got done with a great EE test event, but won't muddle the thread here with a report. I'm planning to start another thread to discuss our main event in Feb, and will also include a report …
  • (my apologies for my silence; we're doing our dress rehearsal test event this weekend and I'm up to my eyeballs in activity; taking lots of pics and will share later how things go; will definitely engage in the dialog thread when I can come up for a…
  • Most awesome. Thanks Xansta! I'm building machines tonight (acquired more for our event), and will load this up tomorrow.
  • Hey Xansta - Thanks again for the speedy reply. Ref ship names above in yellow, yup! That's just what I was thinking. For simplicity sake, the numbers can always be attached. It won't bother us at all to call "Alpha-1" even when there's only…
  • Thanks for the speedy reply. I'm neck deep in a work project, so will need to respond tonight. One quick comment, I didn't realize the timer was incorporated in to the central station name, ha! Just didn't pay that close of attention to it. Ve…
  • * Regarding the total number of player ships: (just observations for now; no changes needed) * I appreciate your previous input about it would be too much for just two people to run all the stations for a ship * We're going to experiment this …
  • @Xansta - Thanks for your very considerable patience while I dealt with family matters and took some time for Christmas. I really appreciate all you've done to setup this CtF script. I've spent a few hours with it, and the basic functionality …
  • Greetings Dwaine! My sincere apologies for my absence. I had to go on an unexpected trip a few weeks back and then there was the joyous crush of Christmas. So again, my apologies. Ref your question regarding the whirlpool effect, yes! Depending…
  • Ok, now we're talkin'.... In my earlier thoughts about the parallel ops option, I was thinking that the significant limfac was having to essentially use the FD/GM as the interface between the two systems and that wasn't going to work very well, bu…
  • Awesome. Thanks for the 'how to'! Love self-documenting systems. 8-)
  • Hey ralex1993; sorry for my relative silence in the last two weeks; been very busy with holidays and work. Do you have any documentation (however brief) on the Thorium API you mentioned?
  • Greetings - Hopefully this thread is the right place for this question. I've been searching through the comments and can only find tangential reference to it. Appreciate appropriate redirects if necessary. I've noticed there aren't any engine sou…
  • hahaha, 20 fighter ships with 2 crew each. But give me some time, and yes, I'm reaching for the bigger numbers...
  • As a matter of fact, I've been considering just that.... ;] I have a test/prep event scheduled for 11-12 Jan; we have to stress test the entire setup prior to the event, and I was thinking of including remote access for the test event in prep fo…
  • Short story is that my next major event in Feb will have ~40 active players in a Fri-Sat "lock-in". During the lock-in, we'll run 6 full ship crews (6-8 players each) for various scenarios, but for Capture the Flag specifically, we're going to brea…
  • Aha! I wasn't watching Kraylor screens when TSN picks up flag. Roger. I'll be sure to have both ship's consoles open while doing more tests. (Note to self, should have picked up a couple of extra monitors on Black Friday... ha) And thanks for t…
  • Greetings Xansta! Ok, I was able to get a little done this evening. Felt good to get back in. Here's what I was able to confirm using the 2018.09.06 release. (These test cases pick up from my previous list; I didn't have the time to do any reg…
  • Ok, after a week, I'm finally getting to testing your latest. Thanks for your patience. Working it now... Hopefully results posted later this evening.
  • So since I posted that comment above on 6 Nov, I've now joined in with the 'United Stellar Navy' server on Discord, and come to find that folks there do EE sessions over the internet all the time. There are separate rooms on that Discord server for…
  • Thanksgiving prep has the family a little preoccupied, but will get to testing it soon! (BTW, I noted you incorporated the first terrain motif directly back into the scenario script file. You don't think keeping the terrain motifs in a separate …
  • Hey Dwaine - thanks, but the only option from the front screen partially appropriate is the Long Range Scan map, and it's too constrained. The Relay map also is partly appropriate, but doesn't show some things that would be useful. Am looking for …
  • Thanks for the thoughtful response Xansta. I agree. I will incorporate a good overview of the setup phase area dimensions in the game pre-brief and will emphasize the need for efficient communication/decision making. The rest will be up to the cr…
  • Ok, here's another one for you. This one is a blackhole with 2 orbiting bands of nebula and one band of asteroids. The nebula are in clumps that orbit at the same speed within a band, but the asteroids are randomly distributed in their band. Oh, …
  • Roger, I'll need to study the station list elements to understand better and see how it all works together. I've updated the perimeter test script and finished my first "terrain" map and have sent you links for the files. The terrain has lots of o…
  • Greetings all - Please pardon my 'Johnny come lately' to the conversation. daid - you had broached the subject much earlier in the conversation about feedback to a crew after a sim run. This is one of our principal interests. The feedback, or th…