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Xansta

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Xansta
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  • Agree, center line motif will live in the individualized motif. Outside of what's currently generated in init should be in the specific motif and thus customizable/replaceable. Yes, my terrain generating function will bring on code from previous sc…
  • As long as the code that checks for crossing the line does not need to be changed, that's fine. I'll say that the terrain generation from me will likely be more than a single function, but I'll be sure it's commented well so that it can be replaced/…
  • Perimeter: you should try to set your flag beyond the perimeter as a test now that you've found the set flag button. You should also try flying your ship beyond the perimeter during the setup phase without setting the flag and see what happens when …
  • I didn't update the description: it's the weapons officer that gets to smash the "drop flag" button. The weapons officer should also get a message saying it's dropped. I reused an existing artifact model available in EE for the flag. Relay for sur…
  • Pick what ship(s) you want with the crew complement you want :-) If you have not set your flag by the end of the setup period, wherever your ship happens to be is where the flag will go. A smart Relay officer will leave a probe around the countdown…
  • You're quite welcome, Kilted-Klingon. There are four others out there in the pending pull request portion of the repository, but I advise you to be careful with Carriers and Turrets and the subsequent scripts because they modify the player ships ava…
  • Ideas I've been putting in the capture the flag scenario so far: Each player ship spawned (default to Human Navy) spawns an identical player ship of faction Kraylor. This means there'a only ever two teams, but you can crew a bunch of player ships. …
  • This is the second time I've heard interest expressed in a "capture the flag" scenario. I'm writing one based off of the interest. I'll put it in an EE pull request after I've worked out the bugs.
  • There are a couple of us that play online around that time (4:00pm Central) or that want to establish a regular game around that time. We are on the United Stellar Navy (USN) discord channel: unitedstellarnavy.net/ or https://discord.gg/KHBQeEU May…
  • I added moving asteroids to my latest LUA scenario scripts. I put this in the init function: setMovingAsteroids() ...and this in the update function: if plotA ~= nil then --asteroids in motion plotA(delta) end ...and added these two functi…
  • This is great! Having a resource like this will help me introduce various potential players to the game. I like the way you've incorporated the game logos as well as closely matching the game font in your document. You also have labeled the diagrams…
  • Empty Epsilon (EE) is relatively easy to set up and easy to learn. Plus it's free. Artemis is also easy to set up and learn. You'll have to purchase a copy, though. I think it's $40. Both have various missions or scenarios to choose from providing d…
  • I've started down that path. I'll publish the results when I'm done
  • When I use transferPlayersToShip, does it have to be from one player ship to another or can I transfer them to a CpuShip? I'd like the players to fly the jump carrier if possible
  • I reiterate my thanks, too. Several of us played within the last few days. We fielded three ships the first game and two ships the second game. The majority of the players were local over the LAN and about 5 of us joined via the internet. We ran a s…
  • Ah. But I can change the faction of an existing object with setFaction, right? So a set of Kraylor objects could become "Independent" or could become "Human Navy" assuming I set each object using setFaction
  • I still plan to add scenarios. I hope those will be incorporated into releases. I still hope for a larger player community. I think a multiplicity of mission scripts to choose from will help, so I'm making scripts for people to play and hoping to in…
    in 3rd Dimension Comment by Xansta July 29
  • This is what I do if I want to double the rotation speed of the player: player:setRotationMaxSpeed(player:getRotationMaxSpeed()*2)
  • How can I add a custom button to the Damage Control console/screen? I got it to work for Engineering+ by using "Engineering+" and Operations by using "Operations" I've tried "Damage Control" and "DamageControl" I could try a couple of other permut…
  • I made a racing scenario for Empty Epsilon based on jrwarwick's Regatta description. It's posted to the git repository, but it has not made it into the latest release yet, so here's a Google drive folder with the Fermi 500 (race) scenario as well as…
  • Did this scenario make it to a release?
  • Did this make it into a release? If not, were there any additions or refinements made?
    in First Scenario Comment by Xansta May 13
  • Did you get your scenario into a release? I tried the download link and it was gone (posted for more than 100 days). Did you continue to the next mission? Any chance of reposting the first mission?
  • Did you end up with some generated ships that you like?
  • Does your fork support the Christmas 2017 release (that's the one we are using - have not upgraded to latest yet)?
  • Did you ever get this up and running? Arkansas is not too far to travel for me to make this kind of event.
    in BridgeSim LARP Comment by Xansta May 12
  • The Shoreline scenario is set up for single ship or multiple ships. I've tested a bit with two ships, but I'd love to hear from anyone else that tries it out. The scenario is in a pull request that has not yet been reviewed. You can try it yourself …
  • Is this still going on?
  • Do these trek mods go on the server, client or both?