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BlueShadow

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BlueShadow
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  • @Riffi: There is the commandDock function. So let all ships spawn within docking range of the bigger ship with docking ports, and add to your init function: ship1:commandDock(biggership) ship2:commandDock(biggership) and so on for every player sh…
  • I will send you the full log as PM, but it seems that this part could be interesting: NotImplementedException: The method or operation is not implemented. at System.Net.NetworkInformation.LinuxUnicastIPAddressInformation.get_DuplicateAddressDetec…
  • An access code in the format of XX-XX-XX-XX will be displayed at the top of the screen, slightly right of center. That is where I am stuck. As I said, I could not see any access code on the viewscreen (wich I meant by "mainscreen"). I heared the r…
  • Wow, thank you for that fast reaction! It starts now, and i got to the main menu. However, I don't see the access code on the mainscreen. Not sure if it is a specific problem of the linux version, at least there are no obvious signs of a graphics g…
  • What I see on the website looks fantastic! Unfortunately I was not yet able to get it to run on wine with linux. As you seem to use unity, will there be chances to support linux natively at some point?
  • If the apk sits still in your downloads folder, it should be easy. Not sure if you only have the installed version though. On debian, there is dpkg-repack, that can recreate deb-files out of installed packages, maybe a similar thing does exist for a…
  • Thank yu daid, good to know. Since nowadays a sufficiently recent sfml version should be included in most recent distros (wich means the sfml's dependencies should be handled by the package manager anyway), this is no issue then.
  • I have a question: What is libudev-dev (which is mentioned in the wiki guide and also used in the netboot script) used for? Is it for dmx or other things? I am asking because I made a build script and recently tested it also on antix, a debian base…
  • Not sure about the first question, looks like a bug. But concerning your second question: There are ships that have more than two shields. The Odin for example even has six distinct shields. Also note that the Atlantis X23 is not the same as the mod…
    in shields Comment by BlueShadow March 14
  • Bummer! Good that the participants agreed with a reshedule. Looking forward to the report of this new event. I know the handheld radios are meant to be a back-up solution by now, but have they jacks for an external mic? I guess only holding the mic …
  • While it can't hurt to increase tim's ttl on easy, the biggest problem is the vulnerability of turkey surprise IMHO. I now made it through the mission, but only after some cheating. At first I tried reducing the phobos's shield, so I could sit righ…
  • It seems I made a mistake. I figured the sound file name "kralien" would refer to "kraylor alien", but actually they are ghosts. So a robot-y voice seems to be more appropriate than the pitch down I made before. I now have tried multiple times to g…
  • Now tried easy, and the now single-phobos-attack was no problem. Instead, I failed to bring tim to turkey surprise in time. Probably the time limit should be adjusted by the difficulty. Yeah, if you (and your speakers) are fine with it, I would lik…
  • My daily-use-laptop is a thinkpad from 2009, that only supports OpenGL 2.1 So I have to thank you too for that update!
  • Nice footage! Did all computers run on an installed linux distro or have you tried out the arch live-cd on some of them? I am asking because I tried that live-cd, but had the problem that sound was not working, looks like pulseaudio is not running. …
  • @Xansta I now tried what the dickens too (solo) and made it until the multi-phobos-attack, and I agree with daid, it definitely is fun. Thank you for that cool mission! Some comment/suggestions about it: I also think the river effects should be ex…
  • Hm.. this is strange, seems like it is done correctly. Another possibility could have been some antivirus/firewall interfering, but looks like this is not the problem, as: Interestingly I can not see the "Enabling HTTP script access on port:8080" …
  • Hi @chrismills and welcome aboard! Please give us a little further information: First, which operating system are you using? What exactly have you edited in the options.ini, and which url exactly have you used to connect? Where is the www folder lo…
  • Sorry for the late reply I am following the guide you reference in point 1. When I'm done, there's the directory structure where I did the build, but there's also stuff in /usr/local/share/emptyepsilon. That would either mean this stuff is there f…
  • Github has newsfeeds for all kinds of stuff, like commits, and also releases. Here is the releases feed: https://github.com/daid/EmptyEpsilon/releases.atom
  • I don't own any touchscreen-only-phone/tablet, but if I some day buy a (second hand) android device, I might do it specifically for EE. So, now I have done that(Not exclusevely for EE but also to generally test different things). While I was awar…
  • As - at least on full crewed ships - there is a way of clearing a minefield that is easier and cheaper* (maybe even safer) than laying one out, that won't be a game breaker. And I agree, it would be interesting to see if the other team will find a …
  • If there wasn't any time to prepare for battle, that's generally down the captain. We've pulled some crazy stunts with some preperation. And, with the scenarios I've made, there is generally some time to prepare for battle, or the battle is skewed h…
  • Hm.. strange: I just tried again with a linux build done from the latest sources. Steps I did on a single PC: - Turned down music in options - Started a server - Logged in on Helms - set impulse to 100% - went back to Ship selection, then log in on…
  • The engine sound is not very loud, and blends into the music very well. So maybe you do hear it, but don't notice it. To definetely hear it and know how it sounds like, you can deactivate the music for a moment.
  • This means there is no longer engineering that can call out "But captain, I'm giving it all she's got!" And you can't have dialogs like this: "How long do you need to fix that?" "Err, about two minutes, sir" "Enemy is approaching! You have one." (op…
  • Some functions are missing on purpose on the limited station setup to avoid clutter. For example, there are also no probes on operations. I never felt that was a big issue though and so far I never played with more than 3 players total. As there are…
  • Once you have built it, it is actually pretty easy to redistribute it. Basically, you have to replace that last "make install" command by another one. Here are two ways how it can be done. 1) directory in userspace: Assuming you are following this …
  • In addition to @ralex1993's explanation of the Thorium part, here is how to access EE's HTTP API. https://github.com/daid/EmptyEpsilon/wiki/HTTP-Server The scripting functions are in turn shown in the autogenerated script_reference.html
  • @ruzzz : instead of a touchscreen, I would suggest to consider using a trackball. Just make sure to pick a model that doesn't look too similar to a mouse. There are some relatively cheap models with the ball in the middle, that would be appropriate…