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BlueShadow

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BlueShadow
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  • If you dont want to add paths, just throw it in packs/SolCommand/ Then you can just use the filenames for the models and textures.
  • Wow.. it wasn't even saturday ;-) Congratulations. It was already an interesting project when this thread started, but you have done a lot of more work and polishing since then.
  • That kind of view does exist, just click on the "categories" link to the left. http://www.bridgesim.net/categories The current main view lists the topics with the most recent posts, wich is similar to the "latest posts" view in your example. So, jus…
  • Oh well, it seems like it isn't very readable in the final text now, *lol*. Also it seems like the edit function is gone now.
  • If I understood kwadroke correctly, he is still in the process of updating the theme. But I also have two requests regarding look and feel. 1. The font size of the unread Topic Titles is pretty dark. Maybe you could also darken the "emphasizing back…
  • Could you elaborate that? From my understanding, EE fits perfectly a definition of 2.5d: 3d Rendering, but gameplay is fixed on a 2d plane.
  • Well, that's just my personal explanation of it. And it's quite possible that stations that are pointer driven were not a priority to implement hotkeys for daid. But that is, of course, pure speculation.
    in Hotkeys Comment by BlueShadow June 27
  • it depends on your operation system. On linux, it's in $HOME/.emptyepsilon On windows, it should be in your EmptyEpsilon main directory, in the same folder where the file EmptyEpsilon.exe is located. ON mac I do not know. Also, that file is create…
  • Almost all. There are some exceptions of hardcoded Keys, like the Esc-Key, P for Pause, F1 for Help, F10 for showing FPS and traffic, or the cursor keys on the Main Screen. But for station-specific Hotkeys, the answer is yes. The reason why there…
    in Hotkeys Comment by BlueShadow June 8
  • I did not try that specific deb, so here are some general hints. You should see the installed files with a dpkg -L emptyepsilon Also, a file EmptyEpsilon should be in your binary path. So entering EmptyEpsilon should be enough to start the game (a…
  • I agree with daid and smcameron, looks very nice! Some questions: - as you are using unity, I guess/hope will multiple platforms will be supported? - The flight assist system you mentioned, does it work similar like in pioneer? There you can set …
  • The WebGL would be purely optional, but it would be used to render everything then, UI, 3D view, all. Everything that is normally on a display. It can replace a monitor so to say. Good to know. Because webgl only might might lower the chance for s…
  • Would that mean that you would need webgl for every station, or just for those that need 3d rendering? (though that of course would include at least weapons and helm, if you are going to full 3d movement.) Other question, do you plan(though the wor…
  • As these stations are pretty specific and somewhat extraordinary, i start to wonder if it might be viable in the long run to create a "custom station": A station that loads custom text files with a simplified syntax that determine which of the scree…
  • I tried a multi-monitor setup a while ago with multiple instances. It worked, but as you said, focus would be a problem if you use keys/joysticks. However I'm not sure if I got your problem. If you also have tablets for this purpose, why would you …
  • player:getShieldLevel(0) - .001 player:getShieldLevel(1) - .001 player:getEnergy -.001 those are just calculations, but you do not tell the script what should happen with the result. You get those values, subtract .001, and then? You have to tell…
  • You can calculate the percentage from the current and the maximum shield level. You can read the current values with getShieldLevel(n) and the maximum value with getShieldMax(n). n can be different values (for 2-shield-ships it is 0:front and 1:rear)
  • Cool! Reminds me a bit of some first ones from Babylon 5
  • @Pollux568 Not sure, maybe a combination of the two? Like edit the map before the play, or when it's paused (if you plan to add that feature). So more or less a "level editor". And then within the game, only the change of objects. However I think I…
  • Well the disclaimer said you need to know some terms, which I did not consider expert knowledge. Basically I thought it's worth a try. (with careful preparations of course). But please don't get me wrong, I did not want to argue here at all, nor wa…
  • The network booting is pretty great, only 1 machine to update with newer versions. Centralized configuration management. It's a bit more work to setup initially, but after that it saves a whole lot of time. Biggest problem is that the current sri…
  • While it might work as a backup it's a lot of setup work just for that. Well, it could be at least semi-automatized and at least for me, it is still is magnitudes faster than getting current netboot script to work with stretch I tried it multipl…
  • Maybe you could consider the use of a live-cd, in combination with a precompiled linux version, so you have a fallback for such situations. I had positive experience with MX Linux, it is based on debian stable and has a good remaster-tool included,…
  • Well, there are a few things I did not mention, partly because the posting was already long enough for some "short" first impressions. I even had to rephrase some sentences to fit in the forum's character limit, because I did not want to split it u…
  • Watch out! Large posting ahead! @Pollux568 Thanks again for the great chance to playtest the game. And I have to say: This is already a a very cool game. And despite its early stage it is in a pretty good shape. So yes, it definitely convinced me …
  • That's true. It's hard to come up with cool things for Wepons to do. But maybe I could put inventory management on that screen, so at least someone needs to talk to weapons for trading missions Or maybe something like security team management (so …
  • @Pollux568 Thanks, I just sent the mail. @daid on the other hand, there is also the term "tech demo" which can mean less than pre-alpha. So a Demonstation can mean different things, but I agree that most people are assuming a fully developed, but …
  • I just had a quick look so far, but what I saw was pretty cool. What I noticed is that 3-Player setup has some more issues then the full setup, but I understand that this is probably not a priority yet. That said, I hope 3/4Player will fully work a…
  • If you mean as a demo, then yes, I would be glad to try it on wine. If you mean after purchase, that would a bit depend on the intended pricetag. Because as I don't use windows personaly and also my hardware is pretty old, there would be a certain r…
  • if distance(Player, Intruder) < 30000 then So the message shows up whenever the distance is less then 30000 game units (30U ingame iirc) So, if you close the message, and you are still in range, the condition "distance(Player, Intruder) < 300…