xopn

About

Username
xopn
Joined
Visits
88
Last Active
Roles
Member

Comments

  • Hey Jonathan. I have not checked into the forums for some time, but I might help even though it might be too late. Using coroutines is not possible, but you can use some functional programming magic, that makes maintaining scenarios much easier and …
  • Hey Richard_Dantas. I hope my late answer is still helpful. I gave the scenario a quick test drive with the current version of EE (20220316) and it seems to run fine. I have not checked every mission, so there might be things that don't work anymore…
  • Just for completeness and because people might search for it: The latest version of EE has constants that can be used in LUA code like so: require "ee.lua" player:setAlert(ALERT_YELLOW)
  • Adding my to cents two the discussion. J) Some sort of counter that can be used to give a score would be very helpful.  This can be done via scripting in a mission scenario (ShipTemplateBasedObject:onTakingDamage) But having a counter and display in…
  • Hey there. Just wanted to give a big thanks to everyone who contributed to EE recently. That's a covid-19-free virtual high five to you @daid, @Xansta , @oznogon , @Jonathan Levi, aBlueShadow and everyone else. You are great and your work is highly …
  • I am pretty sure this function is not exposed to the API yet. But feel free to file an issue or create a pull request – this should be rather simple to implement. In the meantime you could use the function addGMMessage() to remind yourself at the b…
  • Oh nice. I followed the post on Sigma Tau. I'm really happy that there are still new bridge sims created out there. I think it really helps the genre. Does this have any saving functionality to be able to save and comeback? Unfortunately not. I brie…
  • Update: Version 1.2 Happy new year everyone! I found some time to prepare a new release adding a few new things: added the option to mine asteroids for the player mining stations buy ore and plutonium ore (for a very low price) new side mission to s…
  • Update: Version 1.1 The days are getting shorter and it's time again to stay inside – a space ship that is. I have updated the scenario with more content and included the ideas from Blorg³. Amongst the new content are:* added sandbox mode where you…
  • Hey Blorg. Great to hear that you are giving it a try.(Quote) I liked to have a defined end, because I think otherwise it will get boring sooner or later. But adding a sandbox mode should be pretty easy.(Quote) I have put that on my todo list. Def…
  • Also, I would mention the mod entry in options.ini, as the command line parameter would modify that file anyway, and without knowledge about that, users might get confused how to disable the mod again. Ups. I was not aware of that. :D Yes, it shoul…
  • Thanks for your thoughts, Blue. My intention was never to fully integrate this into EE. Some of the concepts are just simplifications for things that have already been proposed, like Inventory Management or Fleets. I would rather do those "ri…
  • One and a half year later it is time for an update. I just released the mission I mentioned above. :relieved: If you are scripting missions yourself, you might still consider having a look Lively Epsilon – the framework behind the mission. Lots …
  • (Quote) Sure. You could even use scripting and implement the "WormHole" yourself – it is not that complex. That way you could have your gate (which is probably an `Artifact` in the game) behave as if it was a WormHole. The visuals on the 3…
  • Adding up: Changing the AI of a single ship during gameplay is possible through ship:setAI("fighter").
  • Hey Terandir. Welcome to the forums and EE. Great you made it here and are so curious to learn more.Is there a way to add further nebulae? You mean having more then three different appearances on the radar? No. This is not possible without modifyi…
  • Other features that would be nice is if fighters could disappear and be untargetable when docked. As if they were docked inside the carrier or station. I have seen something like this implemented here: https://github.com/TolotosRhodan/EE-MotU/blob/…
  • If you just want to rename the sectors getSectorName is the place to look at. But not much to do there as most sector names with more than 2 chars will probably look weird on the screens.
  • 1) Space doesn't have much in the way of terrain. I think it is a question of how scientificly accurate you want to be with your world. But a few things you could do to block of certain areas without being too unrelastic* impenetrable mine field * …
  • Thanks for giving it a test drive, Blue. Good to see that it does run on other machines too. ;)And as a weapons officers might have more downtime than usual due to more peaceful missions That's true. It's hard to come up with cool things for Wepons…
  • To anyone interested I dumped the current WIP state into a branch: https://github.com/czenker/lively-epsilon/tree/mission A few pointers on the current state* It is mostly German at the moment. :( Sorry for that. This will change, but not yet. If y…
  • Hey LHolst. Sorry - I did not see your comment earlier. Great you like it and want to give it a test run. The mission in the repo is unfortunately not for playing, just for demoing features. But I am working on a scenario using the framework. It'…
  • What daid says is totaly right. But as you are saying you are looking for any way... There are two ways that you could do that, but both require coding skills, are a little "hacky" and come with a smell: 1. You might consider using the H…
  • Hi all. I started playing Artemis earlier this year in the attic of a friend and really enjoyed it from the second round (we lasted 2 minutes in the first round, because someone thought shooting a nuke at close range was a good idea ;) ). Having a …