oznogon

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oznogon
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  • I'm not sure how to spawn additional enemies, but I'd like to learn--that seems like it would be handy if we're finding things too simple. The Game Master screen lets you manipulate the running scenario, like by adding and removing ships, stations, …
  • if I toggle off Beam/Shield frequencies off then we will no longer have to match the frequencies for maximum damage? Correct. Not sure about Per System damage. Is it how you damage the enemy ship and whether it involves the engineering areas? If you…
  • Delta Quadrant Patrol Duty is fun with multiple ships. It's pretty straightforward in concept (patrol a loop around stations on the map by docking with them) but throws waves of enemies at you or the stations that makes it increasingly hectic over t…
  • Recently forked and maintained for Blender 2.8, with new features: https://github.com/ldo/blender_spaceship_generator/releases
  • The Mac build news is exciting — will take a look.
  • https://github.com/daid/EmptyEpsilon/pull/359#issuecomment-229998614 I don't think much has changed in the game engine around sound since then.
  • The speed and lifetime for each missile weapon is hardcoded, as well as its homing range if relevant: https://github.com/daid/EmptyEpsilon/blob/master/src/missileWeaponData.cpp Missile behavior is also hardcoded: https://github.com/daid/EmptyEpsilo…
  • Just did a quick test and it all looks good here. A+
  • Awesome news and great work as always, daid! I'll see if I can run something this weekend using my Lenovo touchscreen laptops to confirm.
  • SFML 2.4 added window grabbing, and enables it by default when fullscreen. https://github.com/SFML/SFML/pull/614/commits/f7dcc10a70b3a1ea021c4a2129c3964a67ed52bb
  • Thanks, Daid! Today's release fixed the OpenAL issue for me on Windows 10.
  • Also, SFML on OS X is starting to look like a lost cause. New OS X releases are breaking things faster than SFML's devs can fix them. For example, OS X 11.11 broke RenderTexture, which EE uses on radar views and GUI elements, back in at least August…
  • Late to the party, but:Has anyone had any luck with the issue on some touchscreen platforms that requires the user to swipe or double-tap for every input? I've also had this problem on two different Lenovo touchscreen laptops (P40/Win7 and Yoga 720…
  • Pretty thorough review and real-time playthrough video with a random online crew over at Kotaku. https://youtu.be/CjZsI695c7s
  • Available as a free bundled title with the HTC Vive, and will be demoed in Seattle between June 1-5.
  • And, after a little digging, blueprints and schematics for the controls are already available.
  • Definitely, though ship combat in Jammer didn't work quite like this IIRC.
  • Ideally, every station in a LAN game would keep the music settings on default and have audio hooked up only to the device running the main viewscreen. Individual stations would probably enable music only when players are distributed, like for intern…
  • It echoes Ralph McQuarrie's design for the first Trek motion picture/Phase 2: (Image) (Image)
  • The title is Star Trek: Discovery, named for its ship, also unveiled: https://www.youtube.com/watch?v=bqm9HSYbf0o Looks like a cross between a typical Federation saucer ship and a bird of prey with that flat, triangular fuselage. http://io9.gizmo…
  • Anything that requires beams or weapon tubes assumes a ship has them. Some fighters don't have tubes, while some missile ships might not have beams or might only have mine tubes. To be more generic, that minigame could take the form of weapons dril…
  • (Quote) Notably, Eng doesn't have any truly interactive hooks for scripts. The best they can do is power systems to a certain point or repair arbitrary damage assessed by a script. Weapons, Science, and Relay all have direct interactions that script…
  • Also, please add Wrecks to analyze for Science (Game and GM) and Artifacts for GM (with writeable Data I've been experimenting with using scans in scripts to trigger ship events, like scanning an asteroid to regain some hull. I've also tried turni…
  • Engineering, till now he is only Repairing the Ship, or boosting Weapons or Helms... I know you didn't like the Sensors but please give it a try and ask for feedback. The problem with Engineering is that it's one of the busiest stations during comb…
  • Now I have the issue, I need to double Tap or to swipe to get a reaction. I putted touchscreen=1 at the Settings.ini. Any Ideas to fix it to "tap only"? I have this issue as well on my touchscreen Windows 7 laptop (Lenovo P40 Yoga) and it…
  • (Quote) It's still rough. Open play is riddled with really, really bad trolls, and away missions have a really long way to go. But when you have a decent crew and some experience, and when a mission clicks, it's great. If this Star Trek game had th…
  • I'm quite interested in how complex their procedural missions are, and how complex the bot interactions will be. Pulsar's bots are a mixed bag.
  • Some hands-on reports started showing up a week ago: SlashGear, Road to VR, Popzara. The SlashGear review is from someone who plays Artemis and is quite critical of it:You need to get everyone together in a room large enough to house 3-6 computers …
  • The radar issues might be masking/GL issues similar to OS X's problems with the Science and Relay stations. What Android devices are you using? I've been looking to get a new tablet to replace my old 2012 Nexus 7 (which won't launch EE) and I'm cur…
  • Wow! That photo's gorgeous. The Windows releases dump a crash report named EmptyEpsilon.RPT into the same directory as EmptyEpsilon.exe. Linux typically dumps errors to the console, and OS X dumps its own crash report into ~/Library/Logs/Diagnostic…