k9lego
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- k9lego
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Hey, could you give me the files you setup? I've just been playing without Hue because I could not get it comfortably setup. How many lights are you using? etc. Could you DM me? http://discord.gg/buRcFfm If that link doesn't work: http://dscord.io/…
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If possible, that would be nice. Seriously, could you send us the mod and the script? There's a lack of good mods that I can find out there. :)
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Send us your mission script please! Wow! Incredible job! @"Dwaine Dwibly"
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How Armada IV, I think it was, dealt with that limit is they had a mission with 7 parallel universes. A GM then was assigned to add a ship to the universes if it made it into the middle of the vortex. Also, Artemis is prone to crashing, so you'll ne…
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When you say 63 for Windows and 1024 for Linux, does that number depend on if the server is Windows or Linux? Say you have 100 Linux clients, 1 Linux server and 1 Windows client. Would the limit be defined by the fact that the Windows computer exist…
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To my knowledge, it made it into the release. : )
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Two things. First, can you plug it into Ethernet. I doubt that will help tho. Have you tried manually typing in the IP of the server? Is the port forwarded in the firewall of your PC? 25666? Double check that. Does your wifi router have device isola…
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^^ I have the same question now.
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Certainly going to try it with my group! Thanks for sharing that!!
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Do you have a newer version @kwadroke ? Or is this that latest version? "Still a WIP but getting there: http://bridgesim.net/builds/eetrek/eetrek_20161014.zip."
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I would guess both. It depends on if it simply modifies the client files, or the server files as well.
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Actually, to make a long post short: It would be nice to have sound controls that can be played, paused, and faded. :)
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Ahh, I see it now! I cannot believe I missed it. Thx!
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Yeah, I agree. I made this mission script. It works (kinda), but the dialogue needs work badly. http://bridgesim.net/discussion/331/mission-script-test-sector-beta-mission
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@Fouindor was this ever finished?
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@Heinz You can use the GM console to customize the ship's weapons. Give the ship front tubes and side tubes, and load them up with extra HVLI. You can remove the beams as well in the GM console.
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Thanks for what you've added so far! Question, would it be possible to configure it on a per-event basis? Finally, is there a way I can add multiple commands in the same event, have a delay, and adjust the transition time? The issue I am having rig…
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Kk, I couldn’t figure out how to do that but my script works fine without it. :) I’ll post my mission script in the forums in a day or two (or whenever I’m done)
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Also, how can I find the direction the worm hole needs to be towards the player? Thanks in advance! :)
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Is there some sort of API documentation or list of commands I can find beyond the tutorial on daid.github.io/EmptyEpsilon ?
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Thank you so much! You just saved me a lot of time... :)
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Never mind, I was having some DMX-file related issues. I do have a request though. Could you see if you can get transitiontime working for Hue? It only updates one light at a time, so there is a delay between each light changing. It would work bette…
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Sure, that's okay. I may have discovered a glitch in the hue system. I'm looking into it right now. For some reason the channels are messed up. The other thing I am looking into is the DMX lights fade time.
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Wow!!!!!!!!!! :) :) :) THANK YOU SO MUCH. It works!!! There was no delay starting up after I pressed the button. :smiley: I would say it's ready to public. I really appreciate this daid! I spent hours trying to figure out how to bridge DMX to Hue.…
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Cool! I can test it out to verify it works! :) The biggest thing to watch out for is the Hue rate limit compared to the DMX limit. :)
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Daid, that is understandable. I am considering adding the support in my spare time. I do not believe it would take that long, and I have a break coming soon. All that I would ask is for any questions that I have to be answered, and my update to be d…