greenshade
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- greenshade
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Currently Starwards is aimed as an engine for LARP games, where we assume a GM is preset. This assumption sometimes helps us trade complex automatic code with simple alerts to the GM for manual intervention when we write other larp systems. Howeve…
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@kwadroke In the GM and empty screen, the list to the left represents UI widgets that can be *dragged into the main screen*. so you build your own screen. this way each game can have their stations set up the way they want to. later we will support…
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https://bridgesim.net/discussion/comment/4972#Comment_4972 please feel free to approach us in our discord chat if you have any trouble. Link is in the readme. I assume some guidance is needed.
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Thank you. I just used $(pwd)/../../drmingw-0.8.2-win32 and it works. I can haz crash logz now
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I've just tried building a release with crash-log. I've set -DDRMINGW_ROOT="../../drmingw-0.8.2-win32" -DENABLE_CRASH_LOGGER=1 in the cmake command, but I get a SeriousProton/src/engine.cpp:16:10: fatal error: exchndl.h: No such file or di…
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I used WLS for the build only and as expected it's much faster than virtualbox. WLS is only intended for command line applications.
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just got the new build to work on windows linux subsystem. went pretty smooth. the first attempts produced errors both in the cmake command and in the make command, for inability to copy some files. after a few attempts I added sudo to both these co…
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classic one-way binding. cool!
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looks like you're missing an image file
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Hi @Riffi I'm using this setup: https://github.com/amir-arad/EmptyEpsilon-build-scripts
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will EE2 be open source?
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does it support autoconnect of main screen?
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(Quote) sounds cool. I'll do it. currently PR-ing max zoom and sector names as they are easier for me to learn the ropes with.
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also, I've opened another issue that is related to this discussion, regarding mximum distance in radar views https://github.com/daid/EmptyEpsilon/issues/509
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using very large maps in our LARP raised a need for view position bookmarking. something like control+shift+number to set a bookmark, and control+number that will save and restore values of view_position and distance in radarView (relay and GM scre…
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alternatively, is it possible to change to a more mundane coordinates logic, with more room to grow in all directions? say, divide the map to 4 quadrants (A-D according to the negativity / positivity of the x and y coordinates), and allow up to 4 di…
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perhaps it's possible to add `setSectorSize()` global function to the lua API?