daid

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daid
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  • item:addKeyValue('Drop distance', '1.2u') -> item:addKeyValue(_('Drop distance'), '1.2u') Or item:addKeyValue(_('database:mine', 'Drop distance'), '1.2u') The first bit is a "context marker" does not show up anywhere ingame, but gives t…
  • See https://github.com/daid/EmptyEpsilon/wiki/Build%5CLinux%5CDebian on how to build from sources. And https://github.com/daid/EmptyEpsilon/wiki/Build on how to build a specific version.
  • The .deb is build on debian buster, but earlier versions where build on stretch for quite a while. Linux is kinda annoying with these kinds of things. I could link SFML static, that would solve a bunch of these problems. Or an appimage. But both tak…
  • If a script is regularly updated by its author, how can the translation annex file still be up to date if the lines in the original script change? The gettext tools can handle this, msgmerge can merge an old filled in translation file with a new upd…
  • In options.ini set language to "fr". Note that the translations are partial, especially scenarios are not all translated.
  • AI always seems like a big task. But, making it into small chunks makes it managable. Bunch of things that spring to mind are: Pathfinding is something different then flying to a target, they are only losely connected. This allows you to improve pat…
  • Question, do your "wire" ports also contain any meta data? Like min/max value? Units?
  • Android really depends on the device, as you need to set it up to allow 3th party sources. On windows, I'm convinced you are just looking at the zip contents. As windows has this stupid build-in zip reader which is really stupid from a user perspect…
  • Assuming you downloaded the release, and not the source code. It is a zip, just unpack it somewhere and run EmptyEpsilon.exe from the extracted location. It is the file with the logo.
  •  I actually plan on storing the total forces from the thrusters (linear and angular separately), and then just add/subtract when a thruster changes Floating point rounding errors will accumulate and cause phantom forces...
  • A few things where changed and tweaked, but an important bug was also fixed, as the "fall off" was incorrectly calculated, causing things just outside of radar range to not show squiglies, and at double radar range show full squiglies.
  • Step 1: Don't. Step 2: Don't Step 3: Still don't. Really, you are just asking for troubles and bugs, the math isn't even the hardest part. Box2D works pretty well well beyond the specified "limits", as long as it has few contact points. E…
  • No, I just send over IDs, each object has a multiplayer unique ID. But it's all "invisible" when you use the engine. What the hard part was to make sure an object exists before you send over an ID that references it. When I talk about poin…
  • It does work really nice, I wish there were more libraries doing it, or maybe I just have not found them... (I think Unity does something like that, but I am not sure) Oh cool, I haven't actually dug into EE's networking code, so I haven't seen what…
  • The way the networking is handled now, it is trivial to make a port with any value I want to sync I did that for EE as well, and I can tell you, it's awesome. No need to think about low level communication protocols, just "I want this variable/…
  • Sounds quite a bit like "lovers in a dangaours space time". Also sounds like fun. And, sounds pretty large and complex. Don't overscope and start small and simple.
  • Releases are build with CMAKE_BUILD_TYPE=RelWithDebInfo
  • Did you update your intel GPU drivers already?
  • It should be generating crash logs next to the exe.
  • Oh, another thing. You state it is portable, I assume with that you mean that you can unscrew those bolts and transport it? My setup is designed to be portable. And I can set it up in about 1-1.5 hour now. All the panels just slide together, no scre…
  • Well, be careful with those resin printers. The resin is nasty stuff. Be sure to ventilate the room well, and make sure you have a good post processing setup. (I used fdm for my EE badges, but I do have 7 years of experience working/engineering with…
  • Instead of 3d printing, you might want to look if you can find someone or a shop with a cnc sewing machine. And have those badges sewed with a velcro backside. If you go the 3d print route, I would make the designs 3d as well, not just flat extruded…
  • Instead of using VESA mounts, on our setup, I just drilled 5mm holes in a 100x100mm square, took some long M4 bolts and bolted the screens directly to the wood. Very stable and cheap. But I do have the screens permanently mounted, as my setup disass…
  • Cool stuff. There was a topic about your simulator before, but information was a bit thin. The freely available version is really nice to show for people. So it is a bit like Thorum in that regard, that is requires a game master to pull the ropes be…
  • You can make an dynamic graph for A*. But it will be complex. I have done quite abit of A*, even with multiple levels (a large range A* net for long rang nav, and short range tile based A* for details) this was on a static map, and used a lot of pre…
  • So, what are we looking at? A bunch of ships in a docking bay of a station and a few outside with engines firing? Most likely it is better to see in motion. I don't see any issues with your method. 2D gameplay is a good way of doing things, it makes…
  • To elaborate a bit more on my side. I'm a bit pissed at work, spend 3 days trying to fix an issue that in the end was a problem introduced by the electronics guy (bad power supply glitching my CPU) so sorry if I come off a bit snarly. Also have a la…
  • I know this is just a hobby project, but 30k lines of code in just snis_server.c? Really? Things I am seeing are fixable, am getting a lot of printf format warnings. Which is not uncommon when porting code, as printf is a bit messed up in that rega…
  • I tried to give it a quick shot to compile for windows with 20dd7adfde127450069369706b3fb8867b662bf9 The portAudio stuff isn't very portable, so disabled that, I think you can run portaudio on windows. But makes more sense to hook into the SDL2 audi…
  • A) The OpenAL warnings are harmless, which is why i did not put effort in preventing them when running headless. B) Not going to put effort in man pages. Sorry. C) Never seen that happening for me. Maybe it is seeing multiple escape key presses inst…