croxis

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croxis
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  • Its been a while but I know a fair bit. Its been done with the orbit of planets https://www.youtube.com/watch?v=WS5UxLHbUKc and can get a little chaotic. https://www.youtube.com/watch?v=UGnuDE7sINI&feature=emb_logo I spent some time in my old p…
  • Oh dear lord I'm a slow programmer! For networking I am using a library that is delta-snapshot based. Took me some time to get back to a crewmember walking around on the ship. I'm now starting work on piloting. Input events are sent to the server, w…
  • I switched to websockets, which is a very standard client-server paradigm. In just a day I got far enough to spawn ships and avatars with physics. However I set the ship mass too low and was able to propel my ships by running into walls....
  • Eve online goes further in that ships have no rotation, only velocity and a sphere radius. This may have changed in the last decade, but eve online was designed for 56k modems. The client then renders a ship's orientation based on its velocity. My g…
  • I have learned a few things! I have been pronouncing godot wrong in my head for years (Gah-doh in correct, instead of go! dot! which is how my head does it) I need a better way to organize my web research as I have a bazillion open tabs everywhere. …
  • [quote]Careful with having the players an avatar, and not controlling a station themself. It can definitely be cool, but it is a quite different thing, and has subtle effects that change the nature, when compared with a typical bridge sim, that are …
  • If you expect people to be running their own private gameworlds, client trust is fine. If you are planning for the servers to be publicly hosted, then any client trust is a very bad idea.
  • The unix philosophy works when tasks are independent, the code is modular, and everything is trusted. An email server is composed of different executable and code bases, and is very flexible. You do not see anyone opening up sendmail for anyone in t…
  • EVE online runs a solar system per server-instance. Many systems are empty so multiple systems are run on one physical machine, while very populous systems get their own box. It also uses a grid system which subdivides the solar system. It use to be…
  • I've fiddled with godot in the past. I know its 3d rendering is a bit unoptimized but that has been getting massive improvements in v3 and the upcoming version 4. I was mostly playing with getting Babylon 5 in VR (which is really darn cool), but I d…
  • Warning: This is a spure of the moment trainwreck of thought. HP 0 = blow up/dead is a very old game mechanic trope that is easy to understand. A nice explosion at the end helps close that combat loop. But another spin is to set up mission objective…
  • I've flirted with the idea of a MUD-like thing as well! MUD interfaces have come a long way too, especially with unicode and modern clients. Chat based systems could also be interesting as an irc/matrix/discord thing. One thing I like about the slo…
  • Orbital mechanics are not intuitive. My husband has been playing Celestial Command, a game in EA that has a single body orbital mechanics mode. It did not take long for him to switch to the arcade-fake atmosphere game controls. If you were looking …
  • How feasible would it be to have a second render target, for those running a decent gaming pc for the main viewscreeen?
  • Right -- warp drive makes movement around planets trivial so orbital mechanics doesn't add to the gameplay.
  • daid, what is the size of that planet? You could cheat by having atmospheres on all bodies above a certain size and forcing a speed limit. Smaller bodies can probably get away with slower updated. I'd also be interested to see it generate non-sphere…
  • True, I am just thinking of our not very sober games where someone sciency shouts "enemies to the left!" or another ship yelling "I'm north of you, where are you going?!" We might not be the target audience for this :P Your poin…
  • I recall that Star Trek Online Devs test full 6DOF early in development. They found that it was very disorienting to a lot of players and they didn't want to limit their audience. Communication between stations will have more challenges too. The pil…
  • Going with the alternate universe idea -- what if technology and science focused on spaceflight instead of computers. Instead of making lithium ion batteries and 16 core cpus, material science figured out how to make a space elevator on Earth. Getti…
  • I've fiddled with the sphereized cube method myself. Didn't get very far with it but it was working out way better than just height mapping a sphere. This was a few years ago but I'm seeing a few newer methods out there with a quick google/stackexch…
  • Right! We just have the problem of no one wants to be gm because we all want to be in the game. I couldn't even split my group of 10 into different rooms to do pvp. I think there could be a case for interesting emergent player stories through some…
  • Zelda tends to be a bit of puzzle element, applying the treasure in the dungeons to that first and second level gameplay loop to get to and defeat the boss. Loop optimizations, puzzles, and stories can't be unlearned. Loop optimization tends to have…
  • I would argue that KSP always follows the anticipate-stress-relax cycle. When and what the moment of stress is will shift as the player's skill (and gameplay unlocks) increases. Its a very tight loop when the player is learning to launch rockets (go…
  • Could add an anti-hacking minigame involving setting up firewalls. Tetris maybe :P Or can the engineering repair crews also fix hacking?
  • (Quote) We've played Artemis before, so we had a general gist. We are the jump-in-and-figure-it-out-as-we-go-and-read-the-manual-later type. I think the last tutorial I played was Civilization II back in 1998.The addition of the fighters was nice fo…
  • I had forgotten I switched to the old video driver. The default with buster on an rpi 4 is the opengl driver. Switched it back to the default at it works ok! So there was 8 of us today. We hadn't played artemis in something like 4 years and we neve…
  • default for buster, which i think is the opengl driver
  • Just tried the rpi4 as a server and viewscreen on debian buster. No crashes but the framerate at 1080 is about 0.5 :P
  • I'm not a fan of html/javascript either. I'm just a hobbyist with no formal training and I ran crying back to my simple python scripts when I tried to make a web-based mars mission simulation game for my astronomy class. Does EE2, or EE1 for that …
  • A shoddyer residential connection with an up speed of 128 kbps would be able to host 60 clients. You won't be saving much bandwidth for the added complexity. Save the tears for something else such as.... I was playing fibbage by Jack box games the…