Xansta

It's in the repository: https://github.com/daid/EmptyEpsilon/pull/634 It should make it to the next release since it's been merged. You can go to the repository, grab the file and put it in the server's scripts folder if you'd like to run it before the next release

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Xansta
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  • This will probably work with the latest EE. It requires installation on every client, not just the server
  • Those look fabulous
  • ESC is hard coded to exit. Setting a key to fire each tube is not hard. Once you exit the game normally, you should find options.ini and in it there are keyboard mappings you can configure for various things including launching particular torpedo tu…
  • Jeff, Empty Epsilon works fine on Windows. I've gotten it to run on my Android device, but I relegate the Android to Engineering only since it does not handle the other consoles as well. Regarding your household situation and how it relates to ship …
  • The latest release allows editing of the science database on the fly. I've tried it and it works well. I have not tried to break it, so I don't know of any quirks
  • This works: player:commandSetAlertLevel("yellow") The check values for getAlert() are "Normal", "YELLOW ALERT" and "RED ALERT" The set values for commandSetAlertLevel are "normal", "yellow"…
  • There are only 4 stations in stock Empty Epsilon (Small Station, Medium Station, Large Station and Huge Station). You must have added all these stations yourself to one of the template files. I suggest a fewer number. Did you make models for all th…
  • @Miuramir I have not visited this forum in a few months, hance the comparatively slow response. I recognize that I wrote the scenario mentioned in (F), where the audio playback is triggered by Relay via button, but I can't recall the specific scenar…
  • Agreed. I started revamping those images and just have not posted them yet. Once I update the site, I'll drop a reply here and ask for feedback
  • Indeed. There are lots of posts to wade through. Feel free to ask questions. The USN discord server has active Artemis and Empty Epsilon players and developers: https://discord.gg/AGkEYhD Welcome!
  • F. I omitted the timer in easy mode purposefully. Even 15 minutes might not be enough for novice players. E1. Communication handling is inconsistent, I agree. I have not revisited Defender Hunter with that refactoring in mind. In rare cases (usially…
  • ***** SPOILER ***** If you intend to play the Deliver Ambassador Gremus scenario, you will want to stop reading here since this gives away part of the scenario plot. A. The code for the Pangora related artifact differs from the other artifac…
  • ***** SPOILER ALERT ***** This post contains details on the Deliver Ambassador Gremus scenario that if you intend to be surprised by the scenario and thus obtain full enjoyment, you should stop reading now and go play the scenario. ***** …
  • The amount of refill for neutral stations (half) compared to the amount of refill for a friendly station (full) is actually customizable in the communications Lua script (comms_station.lua). If you create your own function to override the default (a…
  • Thanks for finding the bug. I added the buttons to play the sounds to give the relay officer a chance to choose when to play them rather than having them play automatically. I'll look into either removing the button or adding a "delete without…
  • Yes: https://localstarship.com/img/FBLSLightedAndRunning.jpg ...and with the lights off from the weapons console: https://localstarship.com/img/FBLSDarkWeaponsView.jpg Of course, I have plans to add DMX lighting as well as tech stuff to the walls to…
  • Bartering is a holdover from a previous script. It was my intent to integrate it into the plot, but I have not gotten back around to doing that. I also intend to add more combat based on some player feedback.
  • Thanks. We're open. Just need customers
  • Right. In addition to the text changes, I wanted to add features that might not be compatible with other scripts, so I made the changes inside the script I was working on to prevent problems with other scripts
  • I have not seen the science console crash you mention. I'll see if I can recreate it The specific example, playerRepulse.reactorFix can be translated. In cases like this, the default value for uninitialized variables is nil. I gave it a word ("…
  • Details can be found at Local Starship
  • There's not a way to do a graphical charging bar using the Lua script add-on. However, you could code your own graphical widget if you want to modify the code base. If you're writing your own weapon, you set the charge time and if you set the charg…
  • That's cool. Let me know if you translate Borderline Fever, Defender Hunter, Allies and Enemies, Birth of the Atlantis, Escape, Delta Quadrant Patrol Duty, What the Dickens and/or Shoreline
  • I intend to put up paneling to give the bridge screens more of a built in look. I'm leasing the space. It's in an older commercial building. I also want to do DMX lighting in various places. I need to figure out how to get that to run under Linux.
  • I've run EE on Linux (Lubuntu 16.04 typically, but also Ubuntu), Windows 7, Windows 10, Mac (under Wine and natively compiled) and Android. I have not had the mouse issue you describe. The hardware I've run it on is mostly older hardware (not very p…
  • I seem to recall reading somewhere about how to add your own 3D models to the game, but I don't remember where I read that. I don't suppose someone can provide a ink? I also seem to recall someone talking about using Blender to make said models
  • I request the docking with planets enhancement, please :-) Once you dock, is there a way to set up a dedicated planetary communication interface like you can when you want to talk to stations or ships?
  • You da key master, man!
  • The latest version as of this post is 2019.11.01. I can't find version 11.28. You must be using a version from 2017. I'll vouch with BlueShadow for a countdown timer working better since the enhancement was merged 10Sep2019. If you don't have the la…
  • You can also open up existing scenario[...].lua files in the scripts folder to see how the existing scenarios and missions work. I often do my best learning by example