Jonathan Levi
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- Jonathan Levi
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Makes sense. Share some more pictures when you have more to show.
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That'll look cool, once painted!
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Borderline Fever is based around the idea of killing more of the enemy than they kill of you. Defender Hunter on a "Timed Defender" variation is anther good one, and simpler. The Defender Hunter, "Hunter" variations, I have neve…
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So you, @daid, have done something similar to what I was thinking. Ah, this is interesting: https://gamedev.stackexchange.com/a/132404 Basically use A* with every vertex of every shape--to optimize I would calculate the graph lazily (as needed) rath…
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Lol. Basically the logical solution I was coming up will, though I was trying to fully solve the problem (including optimal routes through Mazes). Gravity really makes the problem a lot harder though...
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"Graph of arbitrary nodes with the heuristic cost between nodes", yes, well said, I could not figure out how to word that, so I abbreviated. But, how do you path find in loose space, where no predefined points can exist because objects are…
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Yes, that big thing is a station, that dark area on it is a cross-section view of a docking port. Those ships outside are flying with engines firing. Vulkan has WAY! better error reporting, for both the API (with validation layers) and shader code.…
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@Xansta uses an AWS instance frequently to host EE. You can also use a VPN. Can you replace their router with one of your own?
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Cool, nice work, I will have to try it out.
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Thanks, @xopn. I agree, EmptyEpsilon has seen some new love in the last month or two. It's been great. @Kilted-Klingon has also done some good work, though not on the code, himself.
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That is a good distinction @daid which I never thought about like that. The way I expect authority to happen is maybe slightly more abstract but not really complicated. In the same way you divide up authority between the game world class (or equiva…
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True.
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I am going to leave off my point about the Unix philosophy. It wasn't really quite applicable and the Unix philosophy is often very misunderstood--I once heard someone in a talk, use the term Unix philosophy to mean the exact opposite. He claimed …
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Well, we played some EE today. I tested the proxy server and successfully had 6 clients running on my computer communicating to a proxy client on the same computer. I have had trouble running even 3 before--the bottle neck was defiantly in the net…
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Nice! Integrated voice comms allowing separation of intra- and inter-ship communication is brilliant. The ability for the Relay officer to use voice communication with the relay officer of other ships would be a great extension of that feature. Th…
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Those are sci-fi looking chairs though. Comfort is not practical. (:
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Yeah, a lot like Pulsar.
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@smcameron @daid I just posted a post about the networking structure (http://bridgesim.net/index.php?p=/discussion/486/sigma-tau-networking-structure) Sorry it took me so long. I did not directly respond to your remarks but just gave the more thorou…
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What was your point about speed? Of course precision and size are still limited but a fixed point number is consistent throughout the used part rather than being extra accurate in the center. The IEEE 754 64-bit float (common double) uses 11 bits…
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What would really be appropriate for physics in a massive world is a fixed-point number rather than a floating-point number (https://en.wikipedia.org/wiki/Fixed-point_arithmetic). So that the level of precision further out does not get worse. But …
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@daid @smcameron I will post pone the discussion about the network structure to another thread so discussion on the main topic is unhindered. @daid I was looking at Bullet Physics, I liked a what I was seeing about it (Expect that their website has …
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@daid Sorry for the late reply. Your experience you shared with KSP is valuable, and I appreciate sharing of that kind of experience. How difficult is it for you to dock now? Is is fairly easy or still difficult every time? I am not trying to mak…
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www.hyperspacethegame.com
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It looks like there are also other crew around the ship. He alluded to that in the engineering description. Pilot, engineering and co-pilot appear to merely be the "officers". He did say that you can interact with components including …
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@croxis I have not played Celestial Command myself yet, but I love what I have seen of it and it is very inspiring! That is true, orbital mechanics are not very intuitive to the average person as they seem to me. I do believe they are more intuiti…
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@smcameron These two goals are slightly at odds with one another. Um, yeah, I see what you are saying. Although a static world is easy to know; an orbiting world can still become familiar. The same stations with the same names and same shapes, sa…
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@daid Well, time warping is not going to work. I will do some experimenting. I don't think "overpowered engines" will be a problem. I think I could rephrase what I said. I am not looking for orbital mechanics which need to be taken adva…
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Sigma Tau is a Spaceship Bridge Simulator. With Sigma Tau we are trying to take Bridge Simulators to new places. These are the core concepts of the vision for Sigma Tau: Continuous Play Slow paced times where bathroom/lunch breaks can be taken. Fa…
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Wow, nice. I will definitely be giving this a play. Does this have any saving functionality to be able to save and comeback? One of the things I have wanted to see in a bridge simulator is a continuous and expansive world. This is one on the thin…
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Nice.