Fouindor

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Fouindor
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  • It may confuse the GM-less players.
  • Tested the android version, the background is kinda messed up, the background pattern change everytime I launch the app. https://scontent-mad1-1.xx.fbcdn.net/hphotos-xpf1/v/t35.0-12/12922405_10207610533015098_763590894_o.png?oh=c1c20602b0f295da2554…
  • A spanner ?
  • Wow, a dozen is quite expensive, it really limits your options. For the dwarfers out there, some inspiration : http://reddwarf.wikia.com/wiki/Jupiter_Mining_Corporation_Uniform The JMC standard uniform, even if they are kind of bland, may be done …
  • If it is to be implemented, I'm rather leaning on the "simple planet" side, as I see them as a break from "deep space" stuff. Suns may be a no-go for previously mentioned reasons. So to summarize, I'd see static, very big planet…
  • If I recall correctly, for now clients cannot access GM console as it handles things accessible only on the server's side. As of now there isn't plans to make it available to clients. Maybe a "junior GM" console in the future ? With which…
  • No, I've merged the scenario and further updates in the public github (https://github.com/daid/EmptyEpsilon), note that the latest version do require the compiled from latest source version for now as I changed things in EE's code (new setScannedByF…
    in PVP Map ? Comment by Fouindor March 2016
  • I've added a function to set the scan state for a particular faction (on the script side), for use in PVP Scenario. For player ships, a workaround with the new function is set all enemy factions to the false scanned state.
    in PVP Map ? Comment by Fouindor March 2016
  • If the server crashed, there should be a RPT file in the EE folder. If you can send it to us it will help for debugging.
  • Looks nice ! I wondered about the status of the previously seen game logos made by Interesting John. Can we consider them as official ? They are really good looking :)
  • Built the latest from Github and I must say that it looks really impressive ! All that's missing are diverse icons :) Maybe use an icon aggregator to find those of interest : Energy : https://icons8.com/web-app/6703/lightning-bolt Heading : https:…
  • Note that a model for probes is also needed, but I didn't find really good ones : http://www.turbosquid.com/3d-models/mars-1-3ds/773037 https://www.cgtrader.com/3d-models/space/spacecraft-sci-fi/probes
  • Thanks for the tips :) As I always take Damage Control and Power Management along with single-seat, I didn't thought about it. Indeed, auto-repair is a must-have. I'll try to have a working version up in the week. I hope I can assemble a crew soon …
  • Looks great ! (Image) I tested on a VERY old computer, which gives me that when I try to do most things : (Image)
  • 100% for this ! :D
  • Ran a few tests with Spacescape (thanks for the link, the site is quite complete with tutorials and all) and obtained this space texture : (Image) Seems ok ingame : (Image)
  • Still have a problem with border :( The closest I could get to seamless (by haphazardly applying filters in GIMP) is these results, where one side is perfectly seamless, but the other isn't at all. http://i.imgur.com/54DQZ3z.jpg http://i.imgur.com/…
  • Thanks ! :) I'll see what's the result :)
  • Thanks. But the outline is still visible : http://i.imgur.com/FyzVkhh.jpg Looking in the code (https://github.com/daid/EmptyEpsilon/blob/002a4de8c2f2ede3d1a9e146a92b01b5cf24d73f/src/screenComponents/viewport3d.cpp) it seems that EE takes only the f…
  • I'm really interested to see how the new GUI will look on tablets. Maybe the all-caps letters will help legibility in smaller tablets.
  • Indeed. If you have the know-how, fab labs are a really wonderful place. Even if you don't really have it, the folks here are generally nice and may lend a hand. The one gripe that I have with TOS/TNG ST costumes is that crew/ship patches are not r…
  • Now that's some serious GUI :)
  • I agree, it looks good, I'd be thus interested in a seamless picture. It makes the space more populated, while staying quite sober (I really hated the very bright Artemis space). Thanks for all of your work so far :)
  • With a setup like this, it sounds like a dream prop shop :)
  • Tried to use the star template provided by Interesting John, without modifications : http://i.imgur.com/FnEsTOE.jpg One problem is that you can see very clearly the skybox partitioning while moving.
  • Thanks. I've bitten more than what I could chew with this scanning thing ^^
    in PVP Map ? Comment by Fouindor March 2016
  • @gryphon has started a very interesting thread on the Artemis forums on crew uniforms (More like TNG however in my taste) : http://artemis.forumchitchat.com/post/instant-uniform-7766754
  • Simply amazing ! :smiley: The third one's font has really a "Aliens" vibe to me, very cool :)
  • I don't think that a complex inventory view is needed, simple cargo gestion is good :)
  • For now, the images representing the different boxes, buttons and sliders can be modified (in the "resources" folder). You can see for reference the modifications done by @TrevorHillHand, inspired by BSG : bridgesim.net/discussion/171/ts-m…