Fouindor

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Fouindor
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  • Hello, I've ported the mission generation to a custom mission. It has been a great while since I've worked on it. It was pretty basic and buggy... it selected a few events from a list and once all are done, it spawns a big attack. I've since moved…
  • Has someone a surefire way to replicate these crashes ? I don't seem able to replicate it consistently.
  • (Quote) IIRC, damage controle crew accumulate without diminishing return.(Quote) Hull is repaired automatically when docked to a station.
  • EE should work just fine on Linux and MacOS using Wine. (tried it only on linux)
  • To be honest, I have no idea. I previously reported the Pilot as crashed, which is not true. I'm sending you Operations' crash log when I have it.
  • Hello, I've ran a small 5-players session yesterday, using 20160902 version. Here is our feedback. (Image) In a nutshell, the players enjoyed the session. Even if most were rookies, there was a very good coordination. However, there were major is…
  • Looks amazing ! Do you host the mod on a public code repository ?
  • The hi-res planet textures from the site I have posted seems to work fine : (Image) If it's ok, I'll browse a bit more and select a few of them for integration in EE to add more variety.
  • @daid Thanks, but it's quite far :s I have not tested the planet update, but I've found an interesting website where the author uploads its high-res planet textures under Creative Commons (only credit is needed) : http://freebitmaps.blogspot.fr/…
  • EDIT : Posted in the wrong thread, sorry.
  • That looks simply amazing ! I can't wait to test it ! Unfortunately, I'm tying up a lot of loose ends at my job (my contract expires soon) and may not be available to assemble my crew until September. @kwadroke , I would really be interested by a…
  • Nice ! :) So they are on bottom of ship ?
  • IIRC : 1. Sounds like a bug. Are you sure that the setDescription("Y") is firing in ? 2. Not for now. 3. Yup, you can spawn VisuaAsteroid. However, I don't think they can be modified for now. I know that debris were requested.
  • Ok, thanks for the explanation and your work :)
  • This is beyond my skills, so I don't really understand all the tricks deployed, but if a conditional compile is out of question, why not replace the default nebula handling with the code that works on Mac ? There seems not to be any Apple-specific c…
  • I was not able to reunite the crew, so here's the beta version of the first mission (should be ok, even if balance was not tested) : http://s000.tinyupload.com/?file_id=08103089425333876278
  • Yep, not the smartest decision I made ^^ Thanks for your feedback. I've significantly notched down the scenario's difficulty and added "Easy" and "Hard" variations. I'm hoping to reunite almost the same crew this week, as they l…
  • (Image) This was a 5-player session (Captain/Tactical/Engi+/Science/Relay), with only new crew. While overwhelmed by the functions (I did not really explain well, I must say) and battered in its few tries, the crew really enjoyed the game, without…
  • Okay, after being delayed for a little less than one month, we will have our first playtest of the scenario tonight ! All bugs and quirks have been ironed out, converted it to use the new ship templates, so I hope that balance is not completely off.…
  • Good idea, if you're still interested, I've been pretty satisfied with ip2c for previous work (very simple to use). http://ip2c.org There is even a ready to use example in PhP : http://about.ip2c.org/#examplephp EDIT : If you're feeling adventurou…
  • Maybe adding the class to science infos, splitting the "Type" in "Class" and "Model" ? Also add the "Class" to Relay ?
  • We seem to have a mission-breaking bug :( I'll upload it when I'll find what exactly makes the mission drop its state under certain condition.
  • Woops thanks for the heads-up, will re-upload it when I get back.
  • Incoming transmission from the HNS Collins : Get ready to give up the funk ! Introducing Dance Dance Epsilon (or Empty Empty Revolution ^^) https://www.youtube.com/watch?v=6_ZQT5b0qBU (sorry for the crappy phone video) Got my old DDR pads out, a…
  • Very nice, it will add more diversity to the ship roster and make use of the unused models :) I'll post feedback when I've played enough with the new vessels :)
  • Starting to update my quick reference cards with the new graphics ! They are double-faced : the front has a quick summary of the officer's job and lists the main functions of the station. The back has more in-depth advice for playing. Front of the …
  • Nice to see the progress :) Downloaded the latest build, I still have the corrupted background graphics problem on Android (Archos Neon 101c with 4.4.2.). It shows the old EE icon. Everything else seems to work perfectly besides that
  • A little idea for a Science microgame, ripped straight from a Python gamemaking tutorial : (Image) The game “Flood It” begins with a board filled with colored tiles. On each turn the player chooses a new color to paint the top left tile and any tile…
  • I will make some fixes and overhaul some parts of Ghost from the Past, as I will test the new version with a brand-new crew next week. A sad part is that I keep on saying that I'll do things but never get around implementing them at the end, but at…