Capt_Lapadite

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Capt_Lapadite
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  • I asked the player, she says she was in fact booted a few times, always trying to enter again, it would work for some time, than disconnect. After a few tries, the server would shut down. We then tried without her computer and had no more problems…
  • Hi everyone, we had a few events since July. Last saturday we had a 6h event with 4 ships running on the same server without any issue. ... well that's after we found why the server crashed multiple times before... we had 1 computer on the wifi i…
  • Last year we played with 7 ships connected by ehternet cable, each vessel in a different room and at most, near to 100 feet apart. Most of our scenarios froze after 20-30 min of play. But probably my limited skills in programing was to blame. Mo…
  • Some update :) We held a new event last saturday. We had 3 full ships and made some improvement on the decor. 5 scenarios were played with mostly no problem. We corrected the sound issue by installing deleting the openal.dll and installing open…
  • (Quote) It's still quite a problem when you have 30 different pc from different owners :( I suppose focusing on the pcs hosting the main screens would do for now. thanks !
  • (Quote) We used the latest. But we altered some elements in the model_data.lua file, and created a new shipTemplate for our scenarios. We also had no sound on all the computers involved.
  • Wow, tout un travail que tu as fait ! I'll definitely look into that :) It'd be nice to share ideas and scenarios in french !
  • Hi there, we had a few games last saturday and we've encountered some lag in the 3D view. overall it was fluid, but you could see the ships moving by "chunks". As is there was a delay to render the image, or as if the bouncing box was al…
  • Last satruday, we had a new test with Dussel-3. The small beta event gathered 9 players and allowed us to try a few new mechanics and scenarios in the game. Most interesting, we played the "basic" scenario but instead of the usual altlan…
  • (Quote) we are not closed to english speakers :) the game is in french but most of people from Quebec speak English without problem. In any case, having another player being your interpret ingame would be quite an experience also!
  • @kwadroke the official. We never had any ".rpt" file. Even in our games from june 25th that had many server chrashes.
  • update : no rpt file on the alienware either.
  • moon2:setOrbit(planet4, 10000.0) in the function ":setOrbit( , )" you have to chose the orbit center. In your example, I suppose you want the moon to orbit jupiter, which is planet5, as written here : --Jupiter 
planet5 = Planet…
  • Sorry for that. There was no .rpt in both game folders. I'm still waiting to get the one from the Alienware laptop if there is any. Only .rpt I have is from the EE version I use to tinker... You can look at the very last part of the document (sept…
  • Game logs are at The following link : https://drive.google.com/open?id=0BxRh-nvNB_91V2FrVTdMUlQ5UlE
  • We've made a new test this Sunday, and had a lot of issues. We tried the sept 2nd's version. - We had 2 pcs running on XP. The game was really laggy an was not playable, we removed them from the playtest. At this point I suppose the game is not sup…
  • Hi again, here is the kind of image I can deliver for each type of planet/moon/star. I've created the following denomination : 'obj'_'type'_'number'_'textureType'. which gives for exemple : planet_moon_4_specular I've got around 60 textures …
  • I've created a library of planet textures (that are free and under Creative Commons license). I've also begun a "planetTemplates" file and a function to create random star systems. Before uploading it, I'm transforming all textures so tha…
  • I found a dozen of planet and cloud textures (from our solar system) free of use. Made some tests and created a sun in planet shape, with the "planet-2" texture as clouds. Reduced a bit the atmosphere size. Putting the sun at -8000 Distan…
  • In the meantime, what do you think of adding an option that would allow a "background" layer per scenario. (over the actual "stars" background) We could have colorful nebulae effect or distant stars in a background.
  • Thank you. I tried to play a bit with the planets. Its pretty neat. A suggestion : it would be nice if it could be possible for artifacts, asteroids and space stations to use the "setOrbit( , )" line ! -- Also, in a sense of scale c…
  • Hacking reduces effectiveness, so the system still works, but less effectively. I thought that it would be too powerful otherwise. How much does it impairs the ship ? Is there a range limit for hacking ? Can someone "counter-hack" ? Wh…
  • I just tried the new release of the game and got a few issues/comment : 1. There is no option to create planet or moon in the Game master menu. 2. Does Hacking work on other player ? We trie hacking one playership's beam... but even if the blue…
  • Good luck for your event today !
  • Wow... That is quite a course ! Thanks Daid ! I'll keep that as a good reminder. I tried to use tables to generate reputation to those of a certain table when certain criteria was met but I must've made something wrong somewhere. Another situat…
  • I'll be in germany from august 20 or 21. and in Netherlands near 25 up to sept 1st. If any of you would like to meet a bit around a coffee or beer I can pass by!
  • 2. Customizable Ships Players love the idea of improving their ships and make a choice in how to tweak it in a way that best fits their type of gameplay. It differentiate them from all the other similar ships in the same game and is an important pa…
  • 1. in the "alternative" options when you are selecting which station you'll use. It'll only show on the game hosting the server. 2. If you change it's name, yes. But you'll have to create the ship from the server menu (as you would normal…
  • (Quote) Nice ! yes I'd like to see what you've done ! Also, I'm planning a trip in europe this august an maybe going in the netherlands or denmark if by any chance I could meet one of you and see how you work this !
  • A few pictures of the event. It was really dark so quite difficult to take good pictures. But still :) (Image) - All the participants under the EE flag - Part of my playtest team (Image) - Costumes with blue light wires ! - Space smugglers…