mirrored textures or models?

Does Empty Epsilon somehow mirror the models it uses?

As I was trying to implement a homemade space station, I noticed that all the letters I added are the wrong way around.

When I check the model in Blender, it seems to be fine, which makes me believe that the problem is within Empty Epsilon, but I must admit I haven't tried opening the obj files in a third program yet.


Is there a way to fix this without mirroring the model (because I believe that is an ugly solution.)

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