Android, main screen and music
Hi,
I'm new here. I discovered recently these game (Artemis and Empty Epsilon) in french festival of the north of France Ludinord and I very like it for play in family.
Could you tell me if in the near future, EE in android version can be Server with scenarios with main screen with music?
I would like connect my Android tablet in my big TV screen and playing several stations on my computers.
Thank you
David (a french guy)
I'm new here. I discovered recently these game (Artemis and Empty Epsilon) in french festival of the north of France Ludinord and I very like it for play in family.
Could you tell me if in the near future, EE in android version can be Server with scenarios with main screen with music?
I would like connect my Android tablet in my big TV screen and playing several stations on my computers.
Thank you
David (a french guy)
Comments
I highly doubt that, as the android version has an intentionally limited feature set, especially concerning the graphics part, and therefore the main screen.
Maybe that might change some point in the future with the new engine (daid, the main developer, might say something about that), but I won't expect that shortly.
Getting the mainscreen to work might be possible on the raspberry pi(2 and up) with raspbian and experimental openGL drivers, but so far I only was able to get the stations work reliably on it.
That said, you can always run 2 instances of the game on a laptop. Connect the laptop and the tv, set up dual monitor desktop. Then, move one window to the tv screen and let the other remain on the laptop screen. Now you just have to start the server on the tv instance and choose main screen.
It works on a Pi, but performance isn't that great and it crashes due to the OpenGL drivers still being quite experimental.
Music is also stripped from the Android version to keep the file size in check.
I'll try with 2 instance on 1 laptop (Main screen and other) , + engineering on Android Tablet (apparently whitout bug like Relai) and the rest of station on 3 laptop.
I'm come back with 2 problems.
I didn't have the time to play since April.
About that, I solved sound problem, thanks to answer on this forum (openal 1.1)
I've lan configuration with 1 server laptop (Main screen) , + Relai on Android Tablet, Engineering on smartphone android 7 and the rest of station on 2 laptop + 1station (rj45).
1. On a laptop client with Win8.1 the client lost connection intranet by wifi with a message : "Failed to bind socket to port 35668"
2. On a laptop server with win10 this message appear : Parameter "camera_position" not found in shader.
Could you help me?
David
In the first case, the 8.1 client disconnect quickly of the game,
In second case, I have the feeling that first person view is impossible because of that!?
Disconnects on WiFi are a bit to be expected. The code is quite picky on timeouts on communication.
Thanks:-)
Thx
Some work has been done to see if it can be updated:
https://github.com/daid/EmptyEpsilon/pull/616
But I haven't attempted to build it like this yet. (Anything Android related builds really slow, and I don't have a lot of time these days to wait for it)
I will do without