[GAME] EmptyEpsilon
Description:
Open source clone of Spaceship Artemis - A bridge simulator. Build with the SeriousProton engine.
Website:
Source Code:
Operating Systems:
Windows: FREE
Linux: FREE
Mac OSX FREE
Status:
Unreleased (in Development) - source code available
Screenshots:
Comments
I agree that commutations needs more too do, I also had the boarding party idea, and some others:
You've came a long way in a short period of time. Keep up the good work.
I go it to build, it just does not run. There are entry point issues with SFML. It's possible I did not get the correct version that works with the MINGW compiler on windows, so I'll have to double check hat.
I have built Visual Studio projects for the entire system but they won't compile under MSBuild due to how some of the code is structured (specifically the lua scripting integration and the use of POSIX libs)
On Linux it has issues finding OpenGL32 and GLU.
I will bang on it some more this weekend.
By changing the GL libs you mentioned and removing sfml-main from the link dependencies I am able to build on linux.
You probably want to provide more then just attribution, also what license each of the assets is released under. As it sits right now the assets look like they are GPL like the code since that is the only license file you include.
I know the
TurboSquid license does NOT allow derivative works (and limit s redistribution formats) so the models would need to state what rights end users are granted.
Specifically:
The 3D model is contained in proprietary format that cannot be opened
in a publicly available software application and from which the
TurboSquid Stock Media Product cannot be extracted or decompiled without
reverse engineering.
3. The software or game has no functionality for end users to import any open 3D file format or export any 3D model.
From: http://support.turbosquid.com/entries/29237436-Royalty-Free-License-FAQ?locale=1
By including the OBJ files you are violating that license sadly. The likelihood of you getting in trouble right now is low, but you probably want to correct the issue before anything bad can happen. I hate to see good projects get in trouble because they didn't follow a license.
I'm not sure about your music, but GPL is not commonly used for data files, they are usually in some Creative Commons license if they are openGames and Interactive Media:
Front-end credits:
Music by Matthew Pablo
www.matthewpablo.com
Main title screen (if you wish to put any credits there you should also include mine as well, if you aren’t putting any credits, then you don’t need to)
Featuring Music by Matthew Pablo
www.matthewpablo.com
Ending credits:
Music by Matthew Pablo
www.matthewpablo.com
Currently, the fighters seem to be over powered with weapons. I would just have homings and beams on these ships. I know this can be changed in the LUA file.