LARP V1.3 version of Empty Epsilon
Hi everybody,
I work since 3 months on a LARP version of Empty Epsilon, with more screens, larger maps, new features designed for long time game and few interaction. This version will always contains all the features from the vanilla game, with more options to LARP organizer.
All the source code is here : https://github.com/tdelc/EmptyEpsilon
My new release is here : https://github.com/tdelc/EmptyEpsilon/releases/tag/v1.3-beta
All the new feature since Daid version :
- Better tweak interface for systems (with all new instability and nano repair feature)
- Instability for systems
- Nano repair system (coolant like system for repairing instead of using repair crew)
- Screen to Monitor each system
- Position Z for all object to simulate space
https://www.facebook.com/1744925450/videos/10208013184524495/
- Capacity to Change font (in options.ini)
- Color by faction (instead of ennemy = red and allies = green)
- Complexity of radar signatures (possibility to use simpler signatures in science radar : gravity = blue ; electric = red ; biological = green
- Configurable beam damage (add heat, kinetic, EMP, energy type of damage for beams)
- weapons tube and beams specific by station
- enable waypoints by route (multiple color possibility to put waypoints)
- dynamic texture files and texture color by player (to change and alterate the space background in lua scripting)
- add autostationslist in options.ini to auto connect to many stations (separate stations by ; : example : "autostationslist = 1;2" to auto connect to helm and weapons )
- add ship_mainscreen_flags to modify main screen (stardust, callsign, heading)
- Enable multi-GM stations (with script password option)
- Increase relay and GM distance and introducing sector/area/region system (optional)
https://drive.google.com/file/d/1Fw7cVkCx4wvSMut0M4sVVMhcYSG5PAjC/view?usp=sharing
- Drone, fighter and docks system (to be documented)
- Tractor Beam
All these features are optional and can be activate /desactivate from the file options.ini or from the script in lua. A scenario explains all the feature with some examples of code.
Don't hesitate if you have some remarks or suggestions.
Comments
Very nice. Will have to download and play with it.
Fantastic! Well done.
Thanks,
I publish today my V1-4 with more features :
Update from last Daid EE : 03/09/2020
(thanks to Amir once again for this :) )
A scenario is written to explain all LARP feature.
This is fantastic btw.
Been using EE for LARP for 2 years but this is massively improved.
Is it ok to use this, of course your be credited? Are you on the Discord?
Cool if you like it. Yes, you can use this as you want, you can credit me as tdelc.
I am on discord : tdelc #9806
And this is the V1.5 some some corrections and new stuffs :
-- New screens
-- Radar screen : tactical, long, far
-- Probe screen : camera on probe linked to science
-- New indicator overlay for systems
-- Warp, Jump, Shield : white color when activated
-- Scanner system instead of drone system
-- Affect range of relay radar
-- Affect scanning dialog (perturbation, help or stop)
-- Signature signals visualisation from science screen
-- Add warp layer effect on warp
-- can be activated in options.ini with options server_config_use_warp_terrain
-- add map layers into scripts to each warp frequency (max : 10)
-- helms can change the warp frequency of the ship
-- relay can view the warp map layer for each frequency
the release is available here : https://github.com/tdelc/EmptyEpsilon/releases/tag/v1.5-beta
### EE LARP release 1.6-beta
### Daid Empty Epsilon Update on 01/11/2020
### Added
- Presets are available for engineering screen.
- Maximum Preset can be set with setActivePresetNumber and can be tweak
- Preset are saved and can be load from options.ini
- Hotkeys are available for apply and update presets
- new screen available : Target analysis screen
- Once fully scanned, a object can be linked to analysis screen
- The target analysis screen displayed all informations available for the object
- From now : ship, station, asteroid, artifact, planet
- Structured infos (Example given above for the planet)
- Possibility to add structured infos for a object
- Science can see these infos after a full scan
- Need and id for each infos (0-9), a label (string) and a value (string)
- New Tweak categories and features
- Description : affect description and structured informations for all object
- Message : to send messages to players
- Warp speed
- Consumption or production factor by system
- Change objects signatures
- GM can speed up the game (from x1 to x4)
### Changed
- Change of default options
- First person, no flags and no radar in main screen
- From ship selection screen, it is now possible to select stations from many list
- RP pause screen
- noise and 'power cut' information
### Fixed
- Lot of minors corrections
- log component now always displayed on screen
- Bug for object's description
The release is available here : https://github.com/tdelc/EmptyEpsilon/releases/tag/v1.6-beta
Oo, I like that signatures data!