mirrored textures or models?
Does Empty Epsilon somehow mirror the models it uses?
As I was trying to implement a homemade space station, I noticed that all the letters I added are the wrong way around.
When I check the model in Blender, it seems to be fine, which makes me believe that the problem is within Empty Epsilon, but I must admit I haven't tried opening the obj files in a third program yet.
Is there a way to fix this without mirroring the model (because I believe that is an ugly solution.)