mirrored textures or models?
Does Empty Epsilon somehow mirror the models it uses?
As I was trying to implement a homemade space station, I noticed that all the letters I added are the wrong way around.
When I check the model in Blender, it seems to be fine, which makes me believe that the problem is within Empty Epsilon, but I must admit I haven't tried opening the obj files in a third program yet.
Is there a way to fix this without mirroring the model (because I believe that is an ugly solution.)
Comments
I think this is actually a very long standing bug. The text on one of the default stations is also flipped.
Okay, so for the time being, I will have to mirror the (text on the) station. Thanks for the reply.
Cool looking station!