[GAME] Space Nerds In Space

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  • Aw awesome man! Thanks. I'm currently playing pulsar, let me try and get a virtual Linux setup and let you know.
  • edited July 2016
    I'm going to try and use VMware for running linux,m have no idea if it will work. If you can link/port me to the version of SNIS you have that'd be great. Thanks


    edit: nevermind I couldn't install it and something wiped my harddrive!!!! well, my extra harddrive..ugh...
  • Ouch. Considering much of my professional career has been spent writing storage drivers, I really really do not like to be the cause, however indirectly, of lost data. Please be careful.
  • edited July 2016
    smcameron said:

    Ouch. Considering much of my professional career has been spent writing storage drivers, I really really do not like to be the cause, however indirectly, of lost data. Please be careful.

    No worries really, I only had video games on that hard drive. Including a copy of epsilon but I run that mainly on my SSD.
    Anyways I will probably try again. I had first installed the VMware on my SSD, but I didn't have room. So I uninstalled it, then tried to install it on my HDD (a:\), but it ran into an error installing. So I need to investigate to what I did wrong. Then I went to look into the a:\ and everything was gone!!!!
    Good thing, is it is now empty so I wont lose anything again!!!
  • edited July 2016
    Github user ProfessorKaos64 has built and hosted Space Nerds In Space binaries for Debian Jessie and SteamOS Brewmaster. (I haven't tried these myself.)

    http://packages.libregeek.org/debian/pool/games/s/snis/
    http://packages.libregeek.org/SteamOS-Tools/pool/games/s/snis/
  • So I can play via steam?
  • edited July 2016
    I don't actually know.

    SteamOS is a linux distribution, see: http://store.steampowered.com/steamos/
    and that is what the SteamOS build of Space Nerds In Space is ostensibly for. Note also that while I haven't tried these binaries, neither has ProfessorKaos64, it turns out. He's just building them. And the SteamOS build and the Debian build are apparently very similar.

    I think "Steam" (as opposed to "SteamOS") is more like a cross platform library and way of packaging things up for easy distribution, where SteamOS is a variant of linux. So, unless Steam works by say, packing up games into a virtual machine that's running linux (SteamOS) rather than working as a cross platform library and way of packaging up files and the game really runs on the native OS with the library between it and the OS, then I don't think you can play SNIS "via steam". That is, I think that for a game to be cross platform via steam, it has to be "steam aware", and use the steam libraries. Space Nerds in Space is not "steam aware". I am pretty sure that "Steam" and "SteamOS" are two different things, that latter being just a variant of linux with some extra stuff on top from Valve.

    I really don't know much about Steam or SteamOS though.
  • From here: http://www.tomsguide.com/us/steamos-faq-machines,news-17614.html
    Q.: Why wouldn't I want to run SteamOS?

    A.: As SteamOS is a Linux system, most of Steam's 10,000-plus game library is not available at present. Furthermore, it won't offer as many features as a Windows or Mac computer out of the box. However, like many Linux systems, SteamOS allows users to develop their own features, if they're sufficiently skilled programmers.
    So, no you can't run SNIS via steam on your Windows box.
  • Ah thanks, I was going to look it up and saw your response. Thank you.
  • edited July 2016
    I have added a new mission script, SPACEPOX.LUA

    SPACE POX

    Locate and deliver SPACE POX VACCINE to save the crew
    of the ICARUS station orbiting planet BONX from the
    SPACE POX which has broken out and is slowly killing
    them off one by one in a series of unlikely "accidents"

    This mission can be kind of difficult
    The biggest difficulty is finding the space pox vaccine
    unless you know the trick. Then, the zarkon dreadknights
    are liable to get you unless you make a quick getaway, but
    your warp drive will probably not help you.

    Here is the script: SPACEPOX.LUA (contains spoilers, obviously).

    Found quite a few bugs in the Lua API while making this one. It is a little more difficult than I expected to come up with decent scenarios and implement them.

  • I noticed today that there's Debian Jessie & SteamOS Builds on the SNIS website, for those who are having problems or just don't want to compile it.
  • edited August 2016
    @smcameron, it appears that the binaries on the LibreGeek build pages are not the same version. The Debian Jessie builds is not in sync with the latest git commit; where the SteamOS builds are. Might want to reach out to ProfessorKaos64 and have it checked.

    Debian: snis_20160711+git+debu8-1_amd64.deb
    SteamOS: snis_20160814+git+bsos-1_amd64.deb
  • I sent him an email.

    -- steve
  • A small update. New things are:

    * Text entry boxes can be dynamically sized.
    * New EMF graph on Comms screen that can give early warning of impending attack
    * Tow truck service implemented.

    https://www.youtube.com/watch?v=_KO6T3UXozI
  • Cool updates. I could have used the tow ship the other night when I ran out of power.

    Your video was cut off at the bottom. Couldn't see the text being entered on the Nav screen.
  • Was joystick support included yet for snis? I like both text entry and joystick, and when I finally get around to loading Linux or a vmod on extra ssd I'm hoping to play snis.

    Watched some more videos, I must say Stephen, it is looking very awesome. I love the wire frame graphics, it reminds of older video games and the technology star war ships had in the original movies.
  • Thanks for the kind words. IIRC, there is some joystick support -- I think I only tried an xbox 360 controller -- but it was so long ago now that I don't know how well it works. Certainly you cannot do everything with *only* a joystick. I really haven't tried a joystick in a very long time. From a quick look at the code, joystick will only work on Damage Control, Navigation, and Weapons screens. The joystick device name is currently hard coded to /dev/input/js0 .
  • Okay I will try it out and look around once I get it up and running, I'm currently trying to find time to install my extra ssd into my desktop, I don't see anyone else in my group (all Windows guys here) playing it with me, but I sure want to try it out.

    Is there any joy to key similar program for lunix? At
    example at http://joytokey.net/en/

    Thank you
  • edited October 2016
    Flea11 said:

    Is there any joy to key similar program for lunix? At
    example at http://joytokey.net/en/

    Thank you

    Try QJoyPad http://qjoypad.sourceforge.net (also in Debian/Ubuntu Repositories). Has a GUI to map joystick events to keypresses.
  • Woohoo time to hota's snis! Thanks!
    kwadroke said:

    Flea11 said:

    Is there any joy to key similar program for lunix? At
    example at http://joytokey.net/en/

    Thank you

    Try QJoyPad http://qjoypad.sourceforge.net (also in Debian/Ubuntu Repositories). Has a GUI to map joystick events to keypresses.
  • edited October 2016
    So after a few tries and few days, I got unbuntu 16.04.1 desktop x64 version to boot from a usb drive, however, trying to launch the server for snis, it just hangs and doesn't load.
    I downloaded the SNIS_build_765_x_64 build from a site on the forums, http://bridgesim.net/discussion/64/space-nerds-in-space-unofficial-linux-binaries#latest
    Still trying to figure out how to get both monitors running too..haha as the preferences hasn't detected my 2nd monitor.

    Thanks in advanced, I will be toying with it more.
  • What do you mean by "hangs and doesn't load"? What are you expecting to see with the server? You understand it has no graphics at all, right? (probably you do understand, just checking.)


  • edited October 2016
    Well, I right click and select run even on the client and nothing starts. Sorry, yes I didn't realize the server did not display anything, but I was expecting something (but not a lot).

    Let me try again, Thank you Stephen.
    -To be continued...

    Yeah sorry hangs was a bad description. I try to run the server and client ans nothing seems to happen.
    Whether the files are on the Ubuntu desktop or I try to run it from my regular drive. I'd like to compile it but I rarely have Time to play let alone do much else..
  • I probably need to work on those instructions as they're probably somewhat out of date though. Step 0 is how to build the game from source. Step 1 is where to start if you're running it. Note, I have *never* tried the binaries that you're trying though.

    Note also, you will get *absolutely nowhere* by trying to start this thing up by clicking on stuff with the mouse. You're going to have to read, and type, and use a terminal.
  • Not going to try and use the binaries.
    Ah I understand , did a bit more reading on Google for unbuntu/Linux. I was thinking what I originally downloaded was a complete build.
  • Had an issue with compiling, said it was missing a h.lua?

    I double checked using find function on the github site and couldn't find it.
  • edited October 2016
    You did "apt-get install liblua5.2-dev" ?
    Also, probably best to cut-n-paste the error message rather than trying to type it in from memory. (Almost certainly it was complaining about lua.h rather than h.lua.)

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