What is the point of increasing the different engineer systems?
What is the point of increasing the different systems?
I searched and found (I think) for all systems exept :
- The Maneuvering to accelerate the trajectory changes of the ship. (For 180 °, 9s instead of 18s to 200%) and ?
- The Warp Drive for ?
- Impulse Engines to increase the ship's maximum speed (10U / min instead of 5u / min at 200%) and ?
For other, I think :
- The reactor (Reactor) to recover energy and avoid scarcity. (180 u / min instead of 120 u / min at 200%)
- Beam Weapons to increase the rate of fire in close combat. (Shot every 3s instead of 6s to 200%)
- The missile system to reduce the loading time of the tubes (4s to place of 8s to 200%).
- The teleportation (Jump Drive) to accelerate the delay before the jump (5s instead of 10s to 200%) and the reloading time before the next jump (6s instead of 16s to 200% for 10u).
- The front and rear shields (Front and Rear Shields) to further reduce the damage taken by shields and regenerate them faster. (Increasing the rear bumper only does not reduce the damage, you must activate the front bumper for this).
I searched and found (I think) for all systems exept :
- The Maneuvering to accelerate the trajectory changes of the ship. (For 180 °, 9s instead of 18s to 200%) and ?
- The Warp Drive for ?
- Impulse Engines to increase the ship's maximum speed (10U / min instead of 5u / min at 200%) and ?
For other, I think :
- The reactor (Reactor) to recover energy and avoid scarcity. (180 u / min instead of 120 u / min at 200%)
- Beam Weapons to increase the rate of fire in close combat. (Shot every 3s instead of 6s to 200%)
- The missile system to reduce the loading time of the tubes (4s to place of 8s to 200%).
- The teleportation (Jump Drive) to accelerate the delay before the jump (5s instead of 10s to 200%) and the reloading time before the next jump (6s instead of 16s to 200% for 10u).
- The front and rear shields (Front and Rear Shields) to further reduce the damage taken by shields and regenerate them faster. (Increasing the rear bumper only does not reduce the damage, you must activate the front bumper for this).
Comments
(for example on Reactor it says: "Energy production: 180.0/M" on 200%)
So:
Reactor: energy production
Beam Weapons: firing rate
Missile Weapons: reload rate
Maneuvering: combat maneuver recharge rate & turning speed
Impule Engines: combat maneuver recharge rate & impulse speed
Jump drive: Jump speed & recharge rate
Warp Drive: warp drive speed
Shield: damage negate & charge rate & calibration speed
What's exactly "Combat recharge rate" on Maneuvering and Impulse Engine? It's not Recharge rate? It's only for Combat maneuver?
Thanks a lot :-)