Importing models with multiple diffuse textures into Empty Epsilon
As the topic says, I'm trying to import a model that has multiple color/diffuse textures. I was wondering if EE could handle that. Alternately, is there any 3d artist who can suggest how to import that model into an editor and save it out with a single texture from multiple sources? Maybe Blender?
Comments
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I need to look at Milkshape3d again, haven't touched it in years, but I seem to recall is had bulk UV coordinate manipulation.
But, I'll keep that card in reserve in case it is the only (affordable) way. Thanks.