EE in the Cloud
Has anyone run a distributed crew event with the EE server hosted in the cloud?
If so, how did it go? What scenario/script did you run? How many clients were connected? What was the performance like?
The reason I'm asking is that I was thinking of conducting an experiment to do this, but thought others might have already done so.
If so, how did it go? What scenario/script did you run? How many clients were connected? What was the performance like?
The reason I'm asking is that I was thinking of conducting an experiment to do this, but thought others might have already done so.
Comments
As for running EE trough the internet, that works, people have done it. But the code was never really designed for it.
roger, copy; was weighing the possibility of organizing some distributed games; do you think it's more stable than the performance we saw when running on WiFi?
If not should not be a problem at all.
In case anyone else was/is living under a rock like me, here's the Discord link to the group:
https://discord.gg/KHBQeEU