3rd Dimension
I get why the game is pretty much 2d (because true 3d is not exactly fun for casual players).
Is there any plan to re-add a 2.5d like Artemis?
Is there any plan to re-add a 2.5d like Artemis?
Comments
IMHO, this doesn't add much except a shitload of complexity. The collision engine isn't build for this, UI becomes harder. So don't expect it.
And the answer I agree with totally just curious for future plans.
The honest only thing it added was fighters could duck and weave. But for all other ships nothing really was added.
You might be sad to read this. But I currently don't have future plans for EE. I have less time then I had years ago, and I'm working on and off on the 2nd version of my game engine (SeriousProton2) which contains so many improvements that working on EE feels annoying.
Porting over EE to SP2 would be a lot of work due to all the differences in the engine (which is pretty much a rewrite from scratch), and due to the changes in the scripting engine, would break all mission scripts.
Does this mean we going to see a EE2 in the future?
Is it the same "click on a target and have the ship allign with it" type of behavior?
Is it more complex "realish" flight simulation mechanics like EliteDangarous?
Something in between?
But if you have ever played KerbalSpaceProgram (and you should), you will know full true 3D navigation is tough as nails.
Don't expect an EE2 anytime soon. I don't have the time for the testing sessions with groups that I had a few years ago. And that makes it really tough to iron out a game like this.
If you've ever played Elite Dangerous, you've seen full 3D with assistance (usually toggletable on the joystick) and it can be quite fun.
I'd think with a star-ship there would be some expectation that there would be a navigation computer to help with the harder aspects of flight.
But that's why I'm curious about expectations.
There is the way Elite does it (and a lot of other action 3D space games)
But you can also have full 3D navigation as Homeworld does.
And Eve online also does full 3D in a once again different way.
If I ever make an EE2 with a 3D world, it will most likely be a combination of the way Elite does flying the ship, with the Homeworld way for Science and long range navigation.
Basically understand the choice but well done and thank you for an amazing engine.
Do you still plan to do any future updates to EmptyEpsilon given the so far committed but not yet released changes and pull requests? Or should people just fork your project and build and distribute updates themselves?
I'm also still looking at pull requests and everything. Just not doing major updates myself.
I know there are limitations to the game, but there are lots of creative options available with the LUA add on scripting capability