T's Mods
Been working on these for the past few weeks, just got them to where I'm really happy with them.
New nebula, wormhole, and starfield graphics based on edits of NASA imagery.
New GUI inspired by the feeling of the DRADIS from Battlestar Galactica.
Available seperately:
https://dl.dropboxusercontent.com/u/2188428/T_GUI.zip
https://dl.dropboxusercontent.com/u/2188428/T_Starfield.zip
Extract to the 'Resources' subfolder, overwriting files.
New nebula, wormhole, and starfield graphics based on edits of NASA imagery.
New GUI inspired by the feeling of the DRADIS from Battlestar Galactica.
Available seperately:
https://dl.dropboxusercontent.com/u/2188428/T_GUI.zip
https://dl.dropboxusercontent.com/u/2188428/T_Starfield.zip
Extract to the 'Resources' subfolder, overwriting files.
Comments
I also like the stars, as it looks more alive then the random noise I generated. But I think I will tone down the red a bit.
I had to do a little processing on them so they didn't just look like printed out nebula stickers pasted onto the screen.
I felt they looked nicer and blended into each other more (especially with the layering effect you do in 3D view) when they were a little less dense.
Good job!
Custom radar traces! You'll have to edit shipTemplates.lua yourself, mine is too heavily modified at this point with other changes :V
Inspired by Spacers Runic, which is a set of symbols designed to be drawn entirely using straight lines in geometric patterns.
Thank you for the set, I really like it a lot.
They look fantastic by the way.
for instance, the Fighter template :
template = ShipTemplate():setName("Fighter"):setModel("small_fighter_1")
template:setBeam(0, 60, 0, 1000.0, 4.0, 4)
template:setHull(30)
template:setShields(30)
template:setSpeed(120, 30, 25)
template:setDefaultAI('fighter')
Just add after that template:setRadarTrace("radar_fighter.png")
https://github.com/daid/EmptyEpsilon/commit/745fc1c54c0bc709ce4c5771476bb54de3f43a32
If you add "mod=bla" to your options.ini file. The game will first try to load files from resources/mods/bla instead of resources. Should make modding a bit easier.
I'd love to have them in the main fork, though I would say they would probably all look much nicer if they could be higher resolution, and then scaled based on ship radius, like it does for Stations. Though they should probably be capped so they never get too small relative to the screen (when zooming out).
Breaker
Destroyer
Drone
Feeder
Fighter
Queen
Scout
Worker
(Note that your shipTemplate.lua file is wrong in your latest upload. It doesn't use these new icons yet. And it contains other changes, as well as uses the huge station icon for all of the stations)
Problem with scaling the icons with ship sizes is that fighters become really tiny compared to the rest. But now that we are having better icons. I will take a look at it again.
Seriously, I'm gonna need flashcards as is.
Will take time to know what they are from a glance but that's what science station is for!!
They're all based on what the ship model looks like from top down, with a little artistic license thrown in to bring in elements that can only be seen from the front or the side.
The DRADIS from BSG is actually MUCH more abstract than this; everything is a collection of dots and lines surrounded by a white circle.
Modules that haven't been implemented yet? (Interdiction - either AOE or targeted, tractor beams, fighter bays.)
I created a folder mods in resources and folder blue in mods
i.e. resources\mods\blue
I tried with only my changes which didn't work so I copied the entire resources contents into blue and made my changes there.
config.ini has mod=blue in it.