Single Pilot View, Docking Fighters, & A Bug

I'm setting up a sim pit for the fighter set up. I'm using a touchscreen as the main interaction console, and a seperate monitor as the viewscreen behind the console. Problem is, the single pilot screen has a rendered view of the main screen. Is there a simple way to switch it out with another view? Perhaps the power management screen? I have minimal coding knowledge, but changing it would make it work so much better.

Other features that would be nice is if fighters could disappear and be untargetable when docked. As if they were docked inside the carrier or station.

Plus a bug report. I don't know the best place to put this, but I'll include it here and post elsewhere if needed. The battle cruiser icon sizing is off in the helms and tactical screens. It's fine on the main radar, just not other ones. Simple fix I'd assume.

Thanks!

Comments

  • It's not so hard to replace the 3D view with something else, by replacing this construction:
    https://github.com/daid/EmptyEpsilon/blob/master/src/screens/crew1/singlePilotScreen.cpp#L33

    Hiding ships while still having them exist isn't really possible in the current code base, too much hard linked to rendering and collision as well as other systems. I think there is a scenario script that actually destroys the fighters and re-creates them, someone will most likely link it if they remember it.

    Got a screenshot of the issue? As the rendering for all ships is sort of the same, so not sure how that could bug for a single ship...
  • Awesome, thank you! I'll look into it!

    Oh ok. I'll do some digging and see if I can find the script. Too bad that it can't really be done, but thanks for the workaround idea.

    It might just be the sizing parameter is a little wonky, I dunno. But you can see by the 3D rendering and the ship's motion on the radar that I'm pushing the other ship along, but the radar has no idea I'm that close. And the turrets are forever away from the ship's icon. Though I realize that part could be a feature.

    Here's the screenshot: https://photos.app.goo.gl/phXNAC4GK94nafZD6
  • Ah, yes, that ship. That ship is a bit crazy, and kinda breaks some things in the game. (Collision avoidance AI also has some issues with it) But I think this should be quite easy to fix.
  • Other features that would be nice is if fighters could disappear and be untargetable when docked. As if they were docked inside the carrier or station.
    I have seen something like this implemented here: https://github.com/TolotosRhodan/EE-MotU/blob/master/mods/ki/ki_carrier.lua

    Maybe that helps you.
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