About ten years ago, I imagined how freaking rad it would be to play a game like this. No such thing existed at the time, so my dad and I started work on building one. Sadly, I'm lazy and can't code. And despite the fact dad can code, he's even more lazy than me.
So it never got past the drawing board phase.
Fast forward to the release of Artemis, and I was filled with joy at the fact I now didn't have to build it since someone else already had.
I bought Artemis last week in preparation for running a session, but found Empty Epsilon while digging around the inter-tubes.
Last night four friends and I decided to play EE instead of Artemis.
We started off with the tutorial, which took us about ten minutes or so. We laboured through a couple of technical issues, but we had a couple of tech geeks on hand so it wasn't a major hurdle.
We then played several attempts at the Basic mission, swapping stations so we'd all get to try them out.
As captain, I managed to botch our first attempt. Captain Gwyn then led us to a quick and fiery death "Fire Nukes! No, wait, we're too close!" "Too late Captain, Nukes away". Kaboom.
Captain Pip kept us alive for longer, but our fate was the same in the end.
Finally Captain Amy led us to a glorious victory against the villainous . Crewman of the match goes to my fiancee B, who manned the Science and Relay station with great skill, snapping out pertinent information quickly and smoothly.
From a technical standpoint, we had a couple of small gripes. We were unable to exit from the tutorial before it finished, so an "Exit Tutorial" button would be really good.
We also had problems running the 3/4 person crew stations. Several important functions didn't seem to even be available, and I suspect that contributed heavily to our swift and burning deaths in space.
Reputation wasn't visible, we couldn't request support/supplies from Stations, and there were some other things we only found out about once we ran the standard 5/6 console game. During our second game the Tactical console died and couldn't reconnect to the server.
I can't give full info on what we were missing, as we didn't know about several of them until our last game and we were too busy being awesome (in space!) by that point. So I didn't take notes on specific issues - we were there to play, not play-test.
I was impressed by the game overall though - we had the server running on a Mac (Windows 8), and a variety of other Windows boxes for Crew Consoles. We even had an Android phone running a backup console.
In the end though, a fun time was had by all, and we'll definitely be doing this again soon!
Thanks daid for building such an awesomely fun toy